Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,51 +0,0 @@
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using Server.Engines.ConPVP;
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namespace Server.Items
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{
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public class NightSightPotion : BasePotion
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{
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[Constructible]
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public NightSightPotion() : base(0xF06, PotionEffect.Nightsight)
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{
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}
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public NightSightPotion(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void Drink(Mobile from)
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{
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if (from.BeginAction<LightCycle>())
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{
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new LightCycle.NightSightTimer(from).Start();
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from.LightLevel = LightCycle.DungeonLevel / 2;
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from.FixedParticles(0x376A, 9, 32, 5007, EffectLayer.Waist);
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from.PlaySound(0x1E3);
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PlayDrinkEffect(from);
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if (!DuelContext.IsFreeConsume(from))
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Consume();
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}
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else
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{
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from.SendMessage("You already have nightsight.");
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}
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}
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}
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}
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