Adds assemblies config, fixes crash bugs. (#134)
This commit is contained in:
parent
0140eb73b4
commit
8ec166bcd0
3223 changed files with 191 additions and 191 deletions
|
|
@ -1,552 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Engines.Craft;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public delegate void InstrumentPickedCallback(Mobile from, BaseInstrument instrument);
|
||||
|
||||
public enum InstrumentQuality
|
||||
{
|
||||
Low,
|
||||
Regular,
|
||||
Exceptional
|
||||
}
|
||||
|
||||
public abstract class BaseInstrument : Item, ICraftable, ISlayer
|
||||
{
|
||||
private static readonly Dictionary<Mobile, BaseInstrument> m_Instruments = new Dictionary<Mobile, BaseInstrument>();
|
||||
private Mobile m_Crafter;
|
||||
|
||||
private DateTime m_LastReplenished;
|
||||
private InstrumentQuality m_Quality;
|
||||
|
||||
private bool m_ReplenishesCharges;
|
||||
private SlayerName m_Slayer, m_Slayer2;
|
||||
private int m_UsesRemaining;
|
||||
|
||||
public BaseInstrument(int itemID, int wellSound, int badlySound) : base(itemID)
|
||||
{
|
||||
SuccessSound = wellSound;
|
||||
FailureSound = badlySound;
|
||||
UsesRemaining = Utility.RandomMinMax(InitMinUses, InitMaxUses);
|
||||
}
|
||||
|
||||
public BaseInstrument(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int SuccessSound { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int FailureSound { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public InstrumentQuality Quality
|
||||
{
|
||||
get => m_Quality;
|
||||
set
|
||||
{
|
||||
UnscaleUses();
|
||||
m_Quality = value;
|
||||
InvalidateProperties();
|
||||
ScaleUses();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Mobile Crafter
|
||||
{
|
||||
get => m_Crafter;
|
||||
set
|
||||
{
|
||||
m_Crafter = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual int InitMinUses => 350;
|
||||
public virtual int InitMaxUses => 450;
|
||||
|
||||
public virtual TimeSpan ChargeReplenishRate => TimeSpan.FromMinutes(5.0);
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int UsesRemaining
|
||||
{
|
||||
get
|
||||
{
|
||||
CheckReplenishUses();
|
||||
return m_UsesRemaining;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_UsesRemaining = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public DateTime LastReplenished
|
||||
{
|
||||
get => m_LastReplenished;
|
||||
set
|
||||
{
|
||||
m_LastReplenished = value;
|
||||
CheckReplenishUses();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool ReplenishesCharges
|
||||
{
|
||||
get => m_ReplenishesCharges;
|
||||
set
|
||||
{
|
||||
if (value != m_ReplenishesCharges && value)
|
||||
m_LastReplenished = DateTime.UtcNow;
|
||||
|
||||
m_ReplenishesCharges = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
|
||||
CraftItem craftItem, int resHue)
|
||||
{
|
||||
Quality = (InstrumentQuality)quality;
|
||||
|
||||
if (makersMark)
|
||||
Crafter = from;
|
||||
|
||||
return quality;
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public SlayerName Slayer
|
||||
{
|
||||
get => m_Slayer;
|
||||
set
|
||||
{
|
||||
m_Slayer = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public SlayerName Slayer2
|
||||
{
|
||||
get => m_Slayer2;
|
||||
set
|
||||
{
|
||||
m_Slayer2 = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public void CheckReplenishUses(bool invalidate = true)
|
||||
{
|
||||
if (!m_ReplenishesCharges || m_UsesRemaining >= InitMaxUses)
|
||||
return;
|
||||
|
||||
if (m_LastReplenished + ChargeReplenishRate < DateTime.UtcNow)
|
||||
{
|
||||
TimeSpan timeDifference = DateTime.UtcNow - m_LastReplenished;
|
||||
|
||||
m_UsesRemaining = Math.Min(m_UsesRemaining + (int)(timeDifference.Ticks / ChargeReplenishRate.Ticks),
|
||||
InitMaxUses); // How rude of TimeSpan to not allow timespan division.
|
||||
m_LastReplenished = DateTime.UtcNow;
|
||||
|
||||
if (invalidate)
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public void ScaleUses()
|
||||
{
|
||||
UsesRemaining = UsesRemaining * GetUsesScalar() / 100;
|
||||
// InvalidateProperties();
|
||||
}
|
||||
|
||||
public void UnscaleUses()
|
||||
{
|
||||
UsesRemaining = UsesRemaining * 100 / GetUsesScalar();
|
||||
}
|
||||
|
||||
public int GetUsesScalar() => m_Quality == InstrumentQuality.Exceptional ? 200 : 100;
|
||||
|
||||
public void ConsumeUse(Mobile from)
|
||||
{
|
||||
// TODO: Confirm what must happen here?
|
||||
|
||||
if (UsesRemaining > 1)
|
||||
{
|
||||
--UsesRemaining;
|
||||
}
|
||||
else
|
||||
{
|
||||
from?.SendLocalizedMessage(502079); // The instrument played its last tune.
|
||||
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public static BaseInstrument GetInstrument(Mobile from)
|
||||
{
|
||||
if (m_Instruments.TryGetValue(from, out BaseInstrument instrument) && instrument.IsChildOf(from.Backpack))
|
||||
return instrument;
|
||||
|
||||
m_Instruments.Remove(from);
|
||||
return null;
|
||||
}
|
||||
|
||||
public static int GetBardRange(Mobile bard, SkillName skill) => 8 + (int)(bard.Skills[skill].Value / 15);
|
||||
|
||||
public static void PickInstrument(Mobile from, InstrumentPickedCallback callback)
|
||||
{
|
||||
BaseInstrument instrument = GetInstrument(from);
|
||||
if (instrument != null)
|
||||
{
|
||||
callback?.Invoke(from, instrument);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(500617); // What instrument shall you play?
|
||||
from.BeginTarget(1, false, TargetFlags.None, OnPickedInstrument, callback);
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnPickedInstrument(Mobile from, object targeted, InstrumentPickedCallback callback)
|
||||
{
|
||||
if (!(targeted is BaseInstrument instrument))
|
||||
{
|
||||
from.SendLocalizedMessage(500619); // That is not a musical instrument.
|
||||
}
|
||||
else
|
||||
{
|
||||
SetInstrument(from, instrument);
|
||||
callback?.Invoke(from, instrument);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsMageryCreature(BaseCreature bc) => bc?.AI == AIType.AI_Mage && bc.Skills.Magery.Base > 5.0;
|
||||
|
||||
public static bool IsFireBreathingCreature(BaseCreature bc) => bc?.HasBreath == true;
|
||||
|
||||
public static bool IsPoisonImmune(BaseCreature bc) => bc?.PoisonImmune != null;
|
||||
|
||||
public static int GetPoisonLevel(BaseCreature bc) => (bc?.HitPoison.Level ?? -1) + 1;
|
||||
|
||||
public static double GetBaseDifficulty(Mobile targ)
|
||||
{
|
||||
/* Difficulty TODO: Add another 100 points for each of the following abilities:
|
||||
- Radiation or Aura Damage (Heat, Cold etc.)
|
||||
- Summoning Undead
|
||||
*/
|
||||
|
||||
double val = targ.HitsMax * 1.6 + targ.StamMax + targ.ManaMax;
|
||||
|
||||
val += targ.SkillsTotal / 10.0;
|
||||
|
||||
if (val > 700)
|
||||
val = 700 + (int)((val - 700) * (3.0 / 11));
|
||||
|
||||
BaseCreature bc = targ as BaseCreature;
|
||||
|
||||
if (IsMageryCreature(bc))
|
||||
val += 100;
|
||||
|
||||
if (IsFireBreathingCreature(bc))
|
||||
val += 100;
|
||||
|
||||
if (IsPoisonImmune(bc))
|
||||
val += 100;
|
||||
|
||||
if (targ is VampireBat || targ is VampireBatFamiliar)
|
||||
val += 100;
|
||||
|
||||
val += GetPoisonLevel(bc) * 20;
|
||||
|
||||
val /= 10;
|
||||
|
||||
if (bc?.IsParagon == true)
|
||||
val += 40.0;
|
||||
|
||||
if (Core.SE && val > 160.0)
|
||||
val = 160.0;
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
public double GetDifficultyFor(Mobile targ)
|
||||
{
|
||||
double val = GetBaseDifficulty(targ);
|
||||
|
||||
if (m_Quality == InstrumentQuality.Exceptional)
|
||||
val -= 5.0; // 10%
|
||||
|
||||
if (m_Slayer != SlayerName.None)
|
||||
{
|
||||
SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer);
|
||||
|
||||
if (entry != null)
|
||||
{
|
||||
if (entry.Slays(targ))
|
||||
val -= 10.0; // 20%
|
||||
else if (entry.Group.OppositionSuperSlays(targ))
|
||||
val += 10.0; // -20%
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Slayer2 != SlayerName.None)
|
||||
{
|
||||
SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer2);
|
||||
|
||||
if (entry != null)
|
||||
{
|
||||
if (entry.Slays(targ))
|
||||
val -= 10.0; // 20%
|
||||
else if (entry.Group.OppositionSuperSlays(targ))
|
||||
val += 10.0; // -20%
|
||||
}
|
||||
}
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
public static void SetInstrument(Mobile from, BaseInstrument item)
|
||||
{
|
||||
m_Instruments[from] = item;
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
int oldUses = m_UsesRemaining;
|
||||
CheckReplenishUses(false);
|
||||
|
||||
base.GetProperties(list);
|
||||
|
||||
if (m_Crafter != null)
|
||||
list.Add(1050043, m_Crafter.Name); // crafted by ~1_NAME~
|
||||
|
||||
if (m_Quality == InstrumentQuality.Exceptional)
|
||||
list.Add(1060636); // exceptional
|
||||
|
||||
list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
|
||||
|
||||
if (m_ReplenishesCharges)
|
||||
list.Add(1070928); // Replenish Charges
|
||||
|
||||
if (m_Slayer != SlayerName.None)
|
||||
{
|
||||
SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer);
|
||||
if (entry != null)
|
||||
list.Add(entry.Title);
|
||||
}
|
||||
|
||||
if (m_Slayer2 != SlayerName.None)
|
||||
{
|
||||
SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer2);
|
||||
if (entry != null)
|
||||
list.Add(entry.Title);
|
||||
}
|
||||
|
||||
if (m_UsesRemaining != oldUses)
|
||||
Timer.DelayCall(TimeSpan.Zero, InvalidateProperties);
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
List<EquipInfoAttribute> attrs = new List<EquipInfoAttribute>();
|
||||
|
||||
if (DisplayLootType)
|
||||
{
|
||||
if (LootType == LootType.Blessed)
|
||||
attrs.Add(new EquipInfoAttribute(1038021)); // blessed
|
||||
else if (LootType == LootType.Cursed)
|
||||
attrs.Add(new EquipInfoAttribute(1049643)); // cursed
|
||||
}
|
||||
|
||||
if (m_Quality == InstrumentQuality.Exceptional)
|
||||
attrs.Add(new EquipInfoAttribute(1018305 - (int)m_Quality));
|
||||
|
||||
if (m_ReplenishesCharges)
|
||||
attrs.Add(new EquipInfoAttribute(1070928)); // Replenish Charges
|
||||
|
||||
// TODO: Must this support item identification?
|
||||
if (m_Slayer != SlayerName.None)
|
||||
{
|
||||
SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer);
|
||||
if (entry != null)
|
||||
attrs.Add(new EquipInfoAttribute(entry.Title));
|
||||
}
|
||||
|
||||
if (m_Slayer2 != SlayerName.None)
|
||||
{
|
||||
SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer2);
|
||||
if (entry != null)
|
||||
attrs.Add(new EquipInfoAttribute(entry.Title));
|
||||
}
|
||||
|
||||
int number;
|
||||
|
||||
if (Name == null)
|
||||
{
|
||||
number = LabelNumber;
|
||||
}
|
||||
else
|
||||
{
|
||||
LabelTo(from, Name);
|
||||
number = 1041000;
|
||||
}
|
||||
|
||||
if (attrs.Count == 0 && Crafter == null && Name != null)
|
||||
return;
|
||||
|
||||
EquipmentInfo eqInfo = new EquipmentInfo(number, m_Crafter, false,
|
||||
attrs.ToArray());
|
||||
|
||||
from.Send(new DisplayEquipmentInfo(this, eqInfo));
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(3); // version
|
||||
|
||||
writer.Write(m_ReplenishesCharges);
|
||||
if (m_ReplenishesCharges)
|
||||
writer.Write(m_LastReplenished);
|
||||
|
||||
writer.Write(m_Crafter);
|
||||
|
||||
writer.WriteEncodedInt((int)m_Quality);
|
||||
writer.WriteEncodedInt((int)m_Slayer);
|
||||
writer.WriteEncodedInt((int)m_Slayer2);
|
||||
|
||||
writer.WriteEncodedInt(UsesRemaining);
|
||||
|
||||
writer.WriteEncodedInt(SuccessSound);
|
||||
writer.WriteEncodedInt(FailureSound);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 3:
|
||||
{
|
||||
m_ReplenishesCharges = reader.ReadBool();
|
||||
|
||||
if (m_ReplenishesCharges)
|
||||
m_LastReplenished = reader.ReadDateTime();
|
||||
|
||||
goto case 2;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
m_Crafter = reader.ReadMobile();
|
||||
|
||||
m_Quality = (InstrumentQuality)reader.ReadEncodedInt();
|
||||
m_Slayer = (SlayerName)reader.ReadEncodedInt();
|
||||
m_Slayer2 = (SlayerName)reader.ReadEncodedInt();
|
||||
|
||||
UsesRemaining = reader.ReadEncodedInt();
|
||||
|
||||
SuccessSound = reader.ReadEncodedInt();
|
||||
FailureSound = reader.ReadEncodedInt();
|
||||
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
m_Crafter = reader.ReadMobile();
|
||||
|
||||
m_Quality = (InstrumentQuality)reader.ReadEncodedInt();
|
||||
m_Slayer = (SlayerName)reader.ReadEncodedInt();
|
||||
|
||||
UsesRemaining = reader.ReadEncodedInt();
|
||||
|
||||
SuccessSound = reader.ReadEncodedInt();
|
||||
FailureSound = reader.ReadEncodedInt();
|
||||
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
SuccessSound = reader.ReadInt();
|
||||
FailureSound = reader.ReadInt();
|
||||
UsesRemaining = Utility.RandomMinMax(InitMinUses, InitMaxUses);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
CheckReplenishUses();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (!from.InRange(GetWorldLocation(), 1))
|
||||
{
|
||||
from.SendLocalizedMessage(500446); // That is too far away.
|
||||
}
|
||||
else if (from.BeginAction<BaseInstrument>())
|
||||
{
|
||||
SetInstrument(from, this);
|
||||
|
||||
// Delay of 7 second before being able to play another instrument again
|
||||
new InternalTimer(from).Start();
|
||||
|
||||
if (CheckMusicianship(from))
|
||||
PlayInstrumentWell(from);
|
||||
else
|
||||
PlayInstrumentBadly(from);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(500119); // You must wait to perform another action
|
||||
}
|
||||
}
|
||||
|
||||
public static bool CheckMusicianship(Mobile m)
|
||||
{
|
||||
m.CheckSkill(SkillName.Musicianship, 0.0, 120.0);
|
||||
|
||||
return m.Skills.Musicianship.Value / 100 > Utility.RandomDouble();
|
||||
}
|
||||
|
||||
public void PlayInstrumentWell(Mobile from)
|
||||
{
|
||||
from.PlaySound(SuccessSound);
|
||||
}
|
||||
|
||||
public void PlayInstrumentBadly(Mobile from)
|
||||
{
|
||||
from.PlaySound(FailureSound);
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_From;
|
||||
|
||||
public InternalTimer(Mobile from) : base(TimeSpan.FromSeconds(6.0))
|
||||
{
|
||||
m_From = from;
|
||||
Priority = TimerPriority.TwoFiftyMS;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_From.EndAction<BaseInstrument>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue