Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,34 +0,0 @@
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namespace Server.Items
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{
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public class LuckyNecklace : BaseJewel
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{
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[Constructible]
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public LuckyNecklace()
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: base(0x1088, Layer.Neck)
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{
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Attributes.Luck = 200;
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LootType = LootType.Blessed;
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}
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public LuckyNecklace(Serial serial) : base(serial)
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{
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}
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public override int Hue => 1150;
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public override int LabelNumber => 1075239; // Lucky Necklace 1075239
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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reader.ReadInt(); /* int version = reader.ReadInt(); Why? Just to have an unused var? */
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}
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}
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}
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