Adds assemblies config, fixes crash bugs. (#134)
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0140eb73b4
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3223 changed files with 191 additions and 191 deletions
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@ -1,249 +0,0 @@
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using Server.Gumps;
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using Server.Network;
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namespace Server.Items
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{
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[Flippable(0x456E, 0x456F)]
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public class SnowStatuePegasus : Item
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{
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[Constructible]
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public SnowStatuePegasus()
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: base(0x456E)
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{
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}
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public SnowStatuePegasus(Serial serial)
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: base(serial)
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{
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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[Flippable(0x4578, 0x4579)]
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public class SnowStatueSeahorse : Item
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{
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[Constructible]
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public SnowStatueSeahorse()
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: base(0x4578)
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{
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}
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public SnowStatueSeahorse(Serial serial)
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: base(serial)
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{
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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[Flippable(0x457A, 0x457B)]
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public class SnowStatueMermaid : Item
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{
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[Constructible]
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public SnowStatueMermaid()
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: base(0x457A)
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{
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}
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public SnowStatueMermaid(Serial serial)
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: base(serial)
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{
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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[Flippable(0x457C, 0x457D)]
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public class SnowStatueGriffon : Item
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{
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[Constructible]
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public SnowStatueGriffon()
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: base(0x457C)
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{
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}
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public SnowStatueGriffon(Serial serial)
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: base(serial)
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{
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class SnowStatueDeed : Item
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{
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[Constructible]
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public SnowStatueDeed()
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: base(0x14F0) =>
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LootType = LootType.Blessed;
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public SnowStatueDeed(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber => 1114296; // snow statue deed
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public override double DefaultWeight => 1.0;
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack))
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{
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from.CloseGump<InternalGump>();
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from.SendGump(new InternalGump(this));
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}
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else
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{
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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private class InternalGump : Gump
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{
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private readonly SnowStatueDeed m_Deed;
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public InternalGump(SnowStatueDeed deed) : base(100, 200)
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{
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m_Deed = deed;
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Closable = true;
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Disposable = true;
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Draggable = true;
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Resizable = false;
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AddPage(0);
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AddBackground(0, 0, 360, 225, 0xA28);
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AddPage(1);
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AddLabel(45, 15, 0, "Select One:");
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AddItem(35, 75, 0x456E);
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AddButton(65, 50, 0x845, 0x846, 1);
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AddItem(120, 75, 0x4578);
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AddButton(135, 50, 0x845, 0x846, 2);
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AddItem(190, 75, 0x457A);
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AddButton(205, 50, 0x845, 0x846, 3);
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AddItem(250, 75, 0x457C);
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AddButton(275, 50, 0x845, 0x846, 4);
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (m_Deed?.Deleted != false)
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return;
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Mobile from = sender.Mobile;
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if (!m_Deed.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it
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return;
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}
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Item statue;
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switch (info.ButtonID)
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{
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default:
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return;
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case 1:
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statue = new SnowStatuePegasus();
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break;
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case 2:
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statue = new SnowStatueSeahorse();
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break;
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case 3:
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statue = new SnowStatueMermaid();
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break;
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case 4:
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statue = new SnowStatueGriffon();
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break;
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}
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if (!from.PlaceInBackpack(statue))
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{
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statue.Delete();
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from.SendLocalizedMessage(1078837); // Your backpack is full! Please make room and try again.
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}
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else
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{
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m_Deed.Delete();
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}
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}
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}
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}
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}
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