Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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using System;
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using Server.Engines.MLQuests;
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using Server.Engines.MLQuests.Objectives;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class ScrollofAlacrity : SpecialScroll
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{
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[Constructible]
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public ScrollofAlacrity(SkillName skill = SkillName.Alchemy) : base(skill, 0.0)
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{
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ItemID = 0x14EF;
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Hue = 0x4AB;
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}
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public ScrollofAlacrity(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1078604; // Scroll of Alacrity
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/* Using a Scroll of Transcendence for a given skill will permanently increase your current
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* level in that skill by the amount of points displayed on the scroll.
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* As you may not gain skills beyond your maximum skill cap, any excess points will be lost.
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*/
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public override int Message =>
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1078602;
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public override string DefaultTitle => "<basefont color=#FFFFFF>Scroll of Alacrity:</basefont>";
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1071345, "{0} 15 Minutes", GetName()); // Skill: ~1_val~
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}
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public override bool CanUse(Mobile from)
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{
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if (!(base.CanUse(from) && from is PlayerMobile pm))
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return false;
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MLQuestContext context = MLQuestSystem.GetContext(pm);
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if (context != null)
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foreach (MLQuestInstance instance in context.QuestInstances)
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foreach (BaseObjectiveInstance objective in instance.Objectives)
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if (!objective.Expired && objective is GainSkillObjectiveInstance objectiveInstance &&
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objectiveInstance.Handles(Skill))
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{
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from.SendMessage("You are already under the effect of an enhanced skillgain quest.");
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return false;
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}
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if (pm.AcceleratedStart > DateTime.UtcNow)
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{
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from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
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return false;
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}
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return true;
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}
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public override void Use(Mobile from)
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{
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if (!(CanUse(from) && from is PlayerMobile pm))
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return;
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double tskill = from.Skills[Skill].Base;
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double tcap = from.Skills[Skill].Cap;
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if (tskill >= tcap || from.Skills[Skill].Lock != SkillLock.Up)
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{
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/* You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
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* If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.
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*/
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from.SendLocalizedMessage(1094935);
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return;
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}
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from.SendLocalizedMessage(
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1077956); // You are infused with intense energy. You are under the effects of an accelerated skillgain scroll.
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Effects.PlaySound(from.Location, from.Map, 0x1E9);
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Effects.SendTargetParticles(from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);
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pm.AcceleratedStart = DateTime.UtcNow + TimeSpan.FromMinutes(15);
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Timer.DelayCall(TimeSpan.FromMinutes(15), Expire_Callback, from);
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pm.AcceleratedSkill = Skill;
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Delete();
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}
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// TODO: Handle this upon deserialization. Create Dictionary and serialize Mobile/Timers?
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private static void Expire_Callback(Mobile m)
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{
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m.PlaySound(0x1F8);
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m.SendLocalizedMessage(
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1077957); // The intense energy dissipates. You are no longer under the effects of an accelerated skillgain scroll.
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = InheritsItem ? 0 : reader.ReadInt(); // Required for SpecialScroll insertion
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LootType = LootType.Cursed;
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Insured = false;
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}
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}
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}
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