Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,160 +0,0 @@
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using System;
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using Server.Spells;
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namespace Server.Items
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{
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public enum StoneFaceTrapType
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{
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NorthWestWall,
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NorthWall,
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WestWall
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}
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public class StoneFaceTrap : BaseTrap
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{
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[Constructible]
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public StoneFaceTrap() : base(0x10FC) => Light = LightType.Circle225;
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public StoneFaceTrap(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public StoneFaceTrapType Type
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{
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get
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{
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return ItemID switch
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{
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0x10F5 => StoneFaceTrapType.NorthWestWall,
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0x10F6 => StoneFaceTrapType.NorthWestWall,
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0x10F7 => StoneFaceTrapType.NorthWestWall,
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0x10FC => StoneFaceTrapType.NorthWall,
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0x10FD => StoneFaceTrapType.NorthWall,
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0x10FE => StoneFaceTrapType.NorthWall,
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0x110F => StoneFaceTrapType.WestWall,
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0x1110 => StoneFaceTrapType.WestWall,
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0x1111 => StoneFaceTrapType.WestWall,
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_ => StoneFaceTrapType.NorthWestWall
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};
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}
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set
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{
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bool breathing = Breathing;
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ItemID = breathing ? GetFireID(value) : GetBaseID(value);
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}
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}
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public bool Breathing
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{
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get => ItemID == GetFireID(Type);
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set
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{
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if (value)
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ItemID = GetFireID(Type);
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else
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ItemID = GetBaseID(Type);
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}
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}
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public override bool PassivelyTriggered => true;
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public override TimeSpan PassiveTriggerDelay => TimeSpan.Zero;
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public override int PassiveTriggerRange => 2;
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public override TimeSpan ResetDelay => TimeSpan.Zero;
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public static int GetBaseID(StoneFaceTrapType type)
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{
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return type switch
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{
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StoneFaceTrapType.NorthWestWall => 0x10F5,
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StoneFaceTrapType.NorthWall => 0x10FC,
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StoneFaceTrapType.WestWall => 0x110F,
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_ => 0
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};
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}
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public static int GetFireID(StoneFaceTrapType type)
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{
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return type switch
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{
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StoneFaceTrapType.NorthWestWall => 0x10F7,
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StoneFaceTrapType.NorthWall => 0x10FE,
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StoneFaceTrapType.WestWall => 0x1111,
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_ => 0
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};
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}
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public override void OnTrigger(Mobile from)
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{
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if (!from.Alive || from.AccessLevel > AccessLevel.Player)
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return;
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Effects.PlaySound(Location, Map, 0x359);
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Breathing = true;
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Timer.DelayCall(TimeSpan.FromSeconds(2.0), FinishBreath);
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Timer.DelayCall(TimeSpan.FromSeconds(1.0), TriggerDamage);
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}
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public virtual void FinishBreath()
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{
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Breathing = false;
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}
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public virtual void TriggerDamage()
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{
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foreach (Mobile mob in GetMobilesInRange(1))
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if (mob.Alive && !mob.IsDeadBondedPet && mob.AccessLevel == AccessLevel.Player)
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SpellHelper.Damage(TimeSpan.FromTicks(1), mob, mob, Utility.Dice(3, 15, 0));
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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Breathing = false;
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}
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}
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public class StoneFaceTrapNoDamage : StoneFaceTrap
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{
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[Constructible]
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public StoneFaceTrapNoDamage()
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{
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}
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public StoneFaceTrapNoDamage(Serial serial) : base(serial)
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{
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}
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public override void TriggerDamage()
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{
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// nothing..
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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