Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,86 +0,0 @@
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using System;
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using System.Collections.Generic;
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namespace Server.Items
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{
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public class HitLower
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{
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public static readonly TimeSpan AttackEffectDuration = TimeSpan.FromSeconds(10.0);
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public static readonly TimeSpan DefenseEffectDuration = TimeSpan.FromSeconds(8.0);
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private static readonly HashSet<Mobile> m_AttackTable = new HashSet<Mobile>();
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private static readonly HashSet<Mobile> m_DefenseTable = new HashSet<Mobile>();
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public static bool IsUnderAttackEffect(Mobile m) => m_AttackTable.Contains(m);
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public static bool ApplyAttack(Mobile m)
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{
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if (IsUnderAttackEffect(m))
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return false;
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m_AttackTable.Add(m);
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AttackTimer timer = new AttackTimer(m);
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timer.Start();
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m.SendLocalizedMessage(1062319); // Your attack chance has been reduced!
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return true;
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}
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private static void RemoveAttack(Mobile m)
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{
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m_AttackTable.Remove(m);
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m.SendLocalizedMessage(1062320); // Your attack chance has returned to normal.
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}
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public static bool IsUnderDefenseEffect(Mobile m) => m_DefenseTable.Contains(m);
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public static bool ApplyDefense(Mobile m)
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{
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if (IsUnderDefenseEffect(m))
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return false;
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m_DefenseTable.Add(m);
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DefenseTimer timer = new DefenseTimer(m);
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timer.Start();
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m.SendLocalizedMessage(1062318); // Your defense chance has been reduced!
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return true;
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}
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private static void RemoveDefense(Mobile m)
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{
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m_DefenseTable.Remove(m);
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m.SendLocalizedMessage(1062321); // Your defense chance has returned to normal.
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}
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private class AttackTimer : Timer
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{
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private readonly Mobile m_Player;
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public AttackTimer(Mobile player) : base(AttackEffectDuration)
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{
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m_Player = player;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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RemoveAttack(m_Player);
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}
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}
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private class DefenseTimer : Timer
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{
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private readonly Mobile m_Player;
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public DefenseTimer(Mobile player) : base(DefenseEffectDuration)
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{
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m_Player = player;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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RemoveDefense(m_Player);
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}
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}
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}
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}
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