Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,91 +0,0 @@
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using Server.Targeting;
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namespace Server.Items
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{
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[Flippable(0x13B2, 0x13B1)]
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public class JukaBow : Bow
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{
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[Constructible]
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public JukaBow()
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{
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}
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public JukaBow(Serial serial) : base(serial)
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{
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}
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public override int AosStrengthReq => 80;
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public override int AosDexterityReq => 80;
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public override int OldStrengthReq => 80;
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public override int OldDexterityReq => 80;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsModified => Hue == 0x453;
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public override void OnDoubleClick(Mobile from)
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{
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if (IsModified)
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{
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from.SendMessage("That has already been modified.");
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}
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else if (!IsChildOf(from.Backpack))
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{
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from.SendMessage("This must be in your backpack to modify it.");
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}
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else if (from.Skills.Fletching.Base < 100.0)
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{
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from.SendMessage("Only a grandmaster bowcrafter can modify this weapon.");
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}
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else
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{
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from.BeginTarget(2, false, TargetFlags.None, OnTargetGears);
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from.SendMessage("Select the gears you wish to use.");
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}
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}
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public void OnTargetGears(Mobile from, object targ)
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{
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if (!(targ is Gears g) || !g.IsChildOf(from.Backpack))
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{
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from.SendMessage(
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"Those are not gears."); // Apparently gears that aren't in your backpack aren't really gears at all. :-(
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}
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else if (IsModified)
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{
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from.SendMessage("That has already been modified.");
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}
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else if (!IsChildOf(from.Backpack))
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{
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from.SendMessage("This must be in your backpack to modify it.");
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}
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else if (from.Skills.Fletching.Base < 100.0)
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{
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from.SendMessage("Only a grandmaster bowcrafter can modify this weapon.");
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}
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else
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{
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g.Consume();
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Hue = 0x453;
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Slayer = (SlayerName)Utility.Random(2, 25);
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from.SendMessage("You modify it.");
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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