Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,52 +0,0 @@
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using System;
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namespace Server.Items
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{
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[Flippable(0x26C3, 0x26CD)]
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public class RepeatingCrossbow : BaseRanged
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{
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[Constructible]
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public RepeatingCrossbow() : base(0x26C3) => Weight = 6.0;
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public RepeatingCrossbow(Serial serial) : base(serial)
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{
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}
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public override int EffectID => 0x1BFE;
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public override Type AmmoType => typeof(Bolt);
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public override Item Ammo => new Bolt();
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public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.MovingShot;
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public override int AosStrengthReq => 30;
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public override int AosMinDamage => Core.ML ? 8 : 10;
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public override int AosMaxDamage => 12;
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public override int AosSpeed => 41;
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public override float MlSpeed => 2.75f;
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public override int OldStrengthReq => 30;
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public override int OldMinDamage => 10;
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public override int OldMaxDamage => 12;
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public override int OldSpeed => 41;
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public override int DefMaxRange => 7;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 80;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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