Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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using System;
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using System.Collections.Generic;
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using Server.Network;
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namespace Server.Misc
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{
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public class AttackMessage
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{
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private const string AggressorFormat = "You are attacking {0}!";
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private const string AggressedFormat = "{0} is attacking you!";
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private const int Hue = 0x22;
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private static readonly TimeSpan Delay = TimeSpan.FromMinutes(1.0);
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public static void Initialize()
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{
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EventSink.AggressiveAction += EventSink_AggressiveAction;
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}
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public static void EventSink_AggressiveAction(AggressiveActionEventArgs e)
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{
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Mobile aggressor = e.Aggressor;
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Mobile aggressed = e.Aggressed;
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if (!aggressor.Player || !aggressed.Player)
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return;
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if (!CheckAggressions(aggressor, aggressed))
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{
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aggressor.LocalOverheadMessage(MessageType.Regular, Hue, true,
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string.Format(AggressorFormat, aggressed.Name));
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aggressed.LocalOverheadMessage(MessageType.Regular, Hue, true,
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string.Format(AggressedFormat, aggressor.Name));
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}
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}
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public static bool CheckAggressions(Mobile m1, Mobile m2)
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{
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List<AggressorInfo> list = m1.Aggressors;
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for (int i = 0; i < list.Count; ++i)
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{
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AggressorInfo info = list[i];
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if (info.Attacker == m2 && DateTime.UtcNow < info.LastCombatTime + Delay)
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return true;
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}
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list = m2.Aggressors;
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for (int i = 0; i < list.Count; ++i)
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{
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AggressorInfo info = list[i];
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if (info.Attacker == m1 && DateTime.UtcNow < info.LastCombatTime + Delay)
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return true;
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}
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return false;
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}
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}
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}
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