Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,350 +0,0 @@
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using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Network;
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namespace Server.Misc
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{
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public class Weather
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{
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private static Map[] m_Facets;
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private static readonly Dictionary<Map, List<Weather>> m_WeatherByFacet = new Dictionary<Map, List<Weather>>();
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public static void Initialize()
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{
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m_Facets = new[] { Map.Felucca, Map.Trammel };
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/* Static weather:
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*
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* Format:
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* AddWeather( temperature, chanceOfPercipitation, chanceOfExtremeTemperature, <area ...> );
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*/
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// ice island
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AddWeather(-15, 100, 5, new Rectangle2D(3850, 160, 390, 320), new Rectangle2D(3900, 480, 380, 180), new Rectangle2D(4160, 660, 150, 110));
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// covetous entrance, around vesper and minoc
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AddWeather(+15, 50, 5, new Rectangle2D(2425, 725, 250, 250));
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// despise entrance, north of britain
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AddWeather(+15, 50, 5, new Rectangle2D(1245, 1045, 250, 250));
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/* Dynamic weather:
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*
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* Format:
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* AddDynamicWeather( temperature, chanceOfPercipitation, chanceOfExtremeTemperature, moveSpeed, width, height, bounds );
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*/
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for (int i = 0; i < 15; ++i)
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AddDynamicWeather(+15, 100, 5, 8, 400, 400, new Rectangle2D(0, 0, 5120, 4096));
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}
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public static List<Weather> GetWeatherList(Map facet)
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{
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if (facet == null)
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return null;
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if (!m_WeatherByFacet.TryGetValue(facet, out List<Weather> list))
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m_WeatherByFacet[facet] = list = new List<Weather>();
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return list;
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}
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public static void AddDynamicWeather(int temperature, int chanceOfPercipitation, int chanceOfExtremeTemperature, int moveSpeed, int width, int height, Rectangle2D bounds)
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{
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for (int i = 0; i < m_Facets.Length; ++i)
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{
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Rectangle2D area = new Rectangle2D();
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bool isValid = false;
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for (int j = 0; j < 10; ++j)
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{
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area = new Rectangle2D(bounds.X + Utility.Random(bounds.Width - width), bounds.Y + Utility.Random(bounds.Height - height), width, height);
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if (!CheckWeatherConflict(m_Facets[i], null, area))
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isValid = true;
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if (isValid)
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break;
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}
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if (!isValid)
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continue;
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new Weather(m_Facets[i], new[] { area }, temperature, chanceOfPercipitation, chanceOfExtremeTemperature,
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TimeSpan.FromSeconds(30.0))
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{ Bounds = bounds, MoveSpeed = moveSpeed };
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}
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}
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public static void AddWeather(int temperature, int chanceOfPercipitation, int chanceOfExtremeTemperature, params Rectangle2D[] area)
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{
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for (int i = 0; i < m_Facets.Length; ++i)
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new Weather(m_Facets[i], area, temperature, chanceOfPercipitation, chanceOfExtremeTemperature, TimeSpan.FromSeconds(30.0));
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}
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public static bool CheckWeatherConflict(Map facet, Weather exclude, Rectangle2D area)
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{
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List<Weather> list = GetWeatherList(facet);
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if (list == null)
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return false;
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for (int i = 0; i < list.Count; ++i)
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{
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Weather w = list[i];
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if (w != exclude && w.IntersectsWith(area))
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return true;
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}
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return false;
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}
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public Map Facet { get; }
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public Rectangle2D[] Area { get; set; }
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public int Temperature { get; set; }
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public int ChanceOfPercipitation { get; set; }
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public int ChanceOfExtremeTemperature { get; set; }
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// For dynamic weather:
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public Rectangle2D Bounds { get; set; }
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public int MoveSpeed { get; set; }
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public int MoveAngleX { get; set; }
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public int MoveAngleY { get; set; }
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public static bool CheckIntersection(Rectangle2D r1, Rectangle2D r2) => r1.X < r2.X + r2.Width && r2.X < r1.X + r1.Width && r1.Y < r2.Y + r2.Height && r2.Y < r1.Y + r1.Height;
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public static bool CheckContains(Rectangle2D big, Rectangle2D small) =>
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small.X >= big.X && small.Y >= big.Y && small.X + small.Width <= big.X + big.Width
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&& small.Y + small.Height <= big.Y + big.Height;
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public virtual bool IntersectsWith(Rectangle2D area)
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{
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for (int i = 0; i < Area.Length; ++i)
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if (CheckIntersection(area, Area[i]))
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return true;
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return false;
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}
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public Weather(Map facet, Rectangle2D[] area, int temperature, int chanceOfPercipitation, int chanceOfExtremeTemperature, TimeSpan interval)
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{
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Facet = facet;
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Area = area;
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Temperature = temperature;
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ChanceOfPercipitation = chanceOfPercipitation;
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ChanceOfExtremeTemperature = chanceOfExtremeTemperature;
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List<Weather> list = GetWeatherList(facet);
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list?.Add(this);
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Timer.DelayCall(TimeSpan.FromSeconds((0.2 + Utility.RandomDouble() * 0.8) * interval.TotalSeconds), interval, OnTick);
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}
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public virtual void Reposition()
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{
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if (Area.Length == 0)
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return;
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int width = Area[0].Width;
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int height = Area[0].Height;
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Rectangle2D area = new Rectangle2D();
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bool isValid = false;
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for (int j = 0; j < 10; ++j)
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{
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area = new Rectangle2D(Bounds.X + Utility.Random(Bounds.Width - width), Bounds.Y + Utility.Random(Bounds.Height - height), width, height);
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if (!CheckWeatherConflict(Facet, this, area))
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isValid = true;
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if (isValid)
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break;
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}
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if (!isValid)
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return;
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Area[0] = area;
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}
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public virtual void RecalculateMovementAngle()
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{
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double angle = Utility.RandomDouble() * Math.PI * 2.0;
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double cos = Math.Cos(angle);
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double sin = Math.Sin(angle);
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MoveAngleX = (int)(100 * cos);
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MoveAngleY = (int)(100 * sin);
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}
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public virtual void MoveForward()
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{
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if (Area.Length == 0)
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return;
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for (int i = 0; i < 5; ++i) // try 5 times to find a valid spot
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{
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int xOffset = MoveSpeed * MoveAngleX / 100;
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int yOffset = MoveSpeed * MoveAngleY / 100;
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Rectangle2D oldArea = Area[0];
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Rectangle2D newArea = new Rectangle2D(oldArea.X + xOffset, oldArea.Y + yOffset, oldArea.Width, oldArea.Height);
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if (!CheckWeatherConflict(Facet, this, newArea) && CheckContains(Bounds, newArea))
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{
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Area[0] = newArea;
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break;
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}
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RecalculateMovementAngle();
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}
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}
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private int m_Stage;
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private bool m_Active;
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private bool m_ExtremeTemperature;
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public virtual void OnTick()
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{
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if (m_Stage == 0)
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{
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m_Active = ChanceOfPercipitation > Utility.Random(100);
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m_ExtremeTemperature = ChanceOfExtremeTemperature > Utility.Random(100);
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if (MoveSpeed > 0)
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{
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Reposition();
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RecalculateMovementAngle();
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}
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}
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if (m_Active)
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{
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if (m_Stage > 0 && MoveSpeed > 0)
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MoveForward();
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int type, density;
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int temperature = Temperature;
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if (m_ExtremeTemperature)
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temperature *= -1;
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if (m_Stage < 15)
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{
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density = m_Stage * 5;
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}
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else
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{
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density = 150 - m_Stage * 5;
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if (density < 10)
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density = 10;
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else if (density > 70)
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density = 70;
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}
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if (density == 0)
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type = 0xFE;
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else if (temperature > 0)
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type = 0;
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else
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type = 2;
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List<NetState> states = TcpServer.Instances;
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Packet weatherPacket = null;
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for (int i = 0; i < states.Count; ++i)
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{
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NetState ns = states[i];
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Mobile mob = ns.Mobile;
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if (mob == null || mob.Map != Facet)
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continue;
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bool contains = Area.Length == 0;
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for (int j = 0; !contains && j < Area.Length; ++j)
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contains = Area[j].Contains(mob.Location);
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if (!contains)
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continue;
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if (weatherPacket == null)
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weatherPacket = Packet.Acquire(new Server.Network.Weather(type, density, temperature));
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ns.Send(weatherPacket);
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}
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Packet.Release(weatherPacket);
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}
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m_Stage++;
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m_Stage %= 30;
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}
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}
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public class WeatherMap : MapItem
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{
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public override string DefaultName => "weather map";
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[Constructible]
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public WeatherMap()
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{
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SetDisplay(0, 0, 5119, 4095, 400, 400);
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}
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public override void OnDoubleClick(Mobile from)
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{
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Map facet = from.Map;
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if (facet == null)
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return;
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List<Weather> list = Weather.GetWeatherList(facet);
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ClearPins();
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for (int i = 0; i < list.Count; ++i)
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{
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Weather w = list[i];
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for (int j = 0; j < w.Area.Length; ++j)
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AddWorldPin(w.Area[j].X + w.Area[j].Width / 2, w.Area[j].Y + w.Area[j].Height / 2);
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}
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base.OnDoubleClick(from);
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}
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public WeatherMap(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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