Adds assemblies config, fixes crash bugs. (#134)
This commit is contained in:
parent
0140eb73b4
commit
8ec166bcd0
3223 changed files with 191 additions and 191 deletions
|
|
@ -1,86 +0,0 @@
|
|||
namespace Server.Mobiles
|
||||
{
|
||||
public class Dolphin : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Dolphin()
|
||||
: base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Body = 0x97;
|
||||
BaseSoundID = 0x8A;
|
||||
|
||||
SetStr(21, 49);
|
||||
SetDex(66, 85);
|
||||
SetInt(96, 110);
|
||||
|
||||
SetHits(15, 27);
|
||||
|
||||
SetDamage(3, 6);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 15, 20);
|
||||
SetResistance(ResistanceType.Fire, 70, 80);
|
||||
SetResistance(ResistanceType.Cold, 25, 30);
|
||||
SetResistance(ResistanceType.Poison, 10, 15);
|
||||
SetResistance(ResistanceType.Energy, 10, 15);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 15.1, 20.0);
|
||||
SetSkill(SkillName.Tactics, 19.2, 29.0);
|
||||
SetSkill(SkillName.Wrestling, 19.2, 29.0);
|
||||
|
||||
Fame = 500;
|
||||
Karma = 2000;
|
||||
|
||||
VirtualArmor = 16;
|
||||
CanSwim = true;
|
||||
CantWalk = true;
|
||||
}
|
||||
|
||||
public Dolphin(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a dolphin corpse";
|
||||
public override string DefaultName => "a dolphin";
|
||||
|
||||
public override int Meat => 1;
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (from.AccessLevel >= AccessLevel.GameMaster)
|
||||
Jump();
|
||||
}
|
||||
|
||||
public virtual void Jump()
|
||||
{
|
||||
if (Utility.RandomBool())
|
||||
Animate(3, 16, 1, true, false, 0);
|
||||
else
|
||||
Animate(4, 20, 1, true, false, 0);
|
||||
}
|
||||
|
||||
public override void OnThink()
|
||||
{
|
||||
if (Utility.RandomDouble() < .005) // slim chance to jump
|
||||
Jump();
|
||||
|
||||
base.OnThink();
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue