Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,142 +0,0 @@
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Beetle : BaseMount
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{
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[Constructible]
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public Beetle(string name = "a giant beetle") : base(name, 0x317, 0x3EBC, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.25, 0.5)
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{
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SetStr(300);
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SetDex(100);
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SetInt(500);
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SetHits(200);
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SetDamage(7, 20);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 30, 40);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.MagicResist, 80.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 100.0);
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Fame = 4000;
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Karma = -4000;
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Tamable = true;
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ControlSlots = 3;
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MinTameSkill = 29.1;
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Container pack = Backpack;
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pack?.Delete();
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pack = new StrongBackpack();
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pack.Movable = false;
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AddItem(pack);
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}
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public Beetle(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a giant beetle corpse";
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public virtual double BoostedSpeed => 0.1;
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public override bool SubdueBeforeTame => true; // Must be beaten into submission
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public override bool ReduceSpeedWithDamage => false;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override int GetAngerSound() => 0x21D;
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public override int GetIdleSound() => 0x21D;
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public override int GetAttackSound() => 0x162;
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public override int GetHurtSound() => 0x163;
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public override int GetDeathSound() => 0x21D;
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public override void OnHarmfulSpell(Mobile from)
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{
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if (!Controlled && ControlMaster == null)
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CurrentSpeed = BoostedSpeed;
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}
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public override void OnCombatantChange()
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{
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if (Combatant == null && !Controlled && ControlMaster == null)
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CurrentSpeed = PassiveSpeed;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override bool OnBeforeDeath()
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{
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if (!base.OnBeforeDeath())
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return false;
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PackAnimal.CombineBackpacks(this);
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return true;
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}
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public override DeathMoveResult GetInventoryMoveResultFor(Item item) => DeathMoveResult.MoveToCorpse;
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public override bool IsSnoop(Mobile from)
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{
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if (PackAnimal.CheckAccess(this, from))
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return false;
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return base.IsSnoop(from);
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}
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public override bool OnDragDrop(Mobile from, Item item)
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{
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if (CheckFeed(from, item))
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return true;
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if (PackAnimal.CheckAccess(this, from))
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{
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AddToBackpack(item);
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return true;
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}
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return base.OnDragDrop(from, item);
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}
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public override bool CheckNonlocalDrop(Mobile from, Item item, Item target) => PackAnimal.CheckAccess(this, from);
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public override bool CheckNonlocalLift(Mobile from, Item item) => PackAnimal.CheckAccess(this, from);
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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PackAnimal.GetContextMenuEntries(this, from, list);
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}
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}
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}
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