Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,38 +0,0 @@
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namespace Server.Mobiles
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{
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public class SilverSteed : BaseMount
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{
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[Constructible]
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public SilverSteed(string name = "a silver steed") : base(name, 0x75, 0x3EA8, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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InitStats(Utility.Random(50, 30), Utility.Random(50, 30), 10);
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Skills.MagicResist.Base = 25.0 + Utility.RandomDouble() * 5.0;
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Skills.Wrestling.Base = 35.0 + Utility.RandomDouble() * 10.0;
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Skills.Tactics.Base = 30.0 + Utility.RandomDouble() * 15.0;
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ControlSlots = 1;
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Tamable = true;
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MinTameSkill = 103.1;
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}
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public SilverSteed(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a silver steed corpse";
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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