Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,85 +0,0 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Serpant")]
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public class GiantSerpent : BaseCreature
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{
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[Constructible]
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public GiantSerpent() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 0x15;
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Hue = Utility.RandomSnakeHue();
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BaseSoundID = 219;
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SetStr(186, 215);
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SetDex(56, 80);
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SetInt(66, 85);
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SetHits(112, 129);
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SetMana(0);
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SetDamage(7, 17);
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Poison, 60);
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SetResistance(ResistanceType.Physical, 30, 35);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 70, 90);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.Poisoning, 70.1, 100.0);
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SetSkill(SkillName.MagicResist, 25.1, 40.0);
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SetSkill(SkillName.Tactics, 65.1, 70.0);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 32;
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PackItem(new Bone());
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// TODO: Body parts
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}
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public GiantSerpent(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a giant serpent corpse";
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public override string DefaultName => "a giant snake";
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public override Poison PoisonImmune => Poison.Greater;
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public override Poison HitPoison => Utility.RandomDouble() <= 0.8 ? Poison.Greater : Poison.Deadly;
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public override bool DeathAdderCharmable => true;
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public override int Meat => 4;
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public override int Hides => 15;
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public override HideType HideType => HideType.Spined;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (BaseSoundID == -1)
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BaseSoundID = 219;
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}
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}
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}
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