Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,77 +0,0 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class WandererOfTheVoid : BaseCreature
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{
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[Constructible]
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public WandererOfTheVoid() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 316;
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BaseSoundID = 377;
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SetStr(111, 200);
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SetDex(101, 125);
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SetInt(301, 390);
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SetHits(351, 400);
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SetDamage(11, 13);
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Cold, 15);
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SetDamageType(ResistanceType.Energy, 85);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 15, 25);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 50, 75);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.EvalInt, 60.1, 70.0);
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SetSkill(SkillName.Magery, 60.1, 70.0);
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SetSkill(SkillName.Meditation, 60.1, 70.0);
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SetSkill(SkillName.MagicResist, 50.1, 75.0);
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SetSkill(SkillName.Tactics, 60.1, 70.0);
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SetSkill(SkillName.Wrestling, 60.1, 70.0);
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Fame = 20000;
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Karma = -20000;
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VirtualArmor = 44;
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int count = Utility.RandomMinMax(2, 3);
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for (int i = 0; i < count; ++i)
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PackItem(new TreasureMap(3, Map.Trammel));
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}
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public WandererOfTheVoid(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a wanderer of the void corpse";
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public override string DefaultName => "a wanderer of the void";
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel => Core.AOS ? 4 : 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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