Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,95 +0,0 @@
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using Server.Engines.Plants;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class AntLion : BaseCreature
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{
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[Constructible]
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public AntLion() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 787;
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BaseSoundID = 1006;
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SetStr(296, 320);
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SetDex(81, 105);
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SetInt(36, 60);
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SetHits(151, 162);
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SetDamage(7, 21);
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SetDamageType(ResistanceType.Physical, 70);
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SetDamageType(ResistanceType.Poison, 30);
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SetResistance(ResistanceType.Physical, 45, 60);
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SetResistance(ResistanceType.Fire, 25, 35);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 30, 35);
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SetSkill(SkillName.MagicResist, 70.0);
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SetSkill(SkillName.Tactics, 90.0);
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SetSkill(SkillName.Wrestling, 90.0);
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 45;
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PackItem(new Bone(3));
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PackItem(new FertileDirt(Utility.RandomMinMax(1, 5)));
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if (Core.ML && Utility.RandomDouble() < .33)
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PackItem(Seed.RandomPeculiarSeed(2));
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var orepile = Utility.Random(4) switch
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{
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0 => (Item)new DullCopperOre(),
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1 => new ShadowIronOre(),
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2 => new CopperOre(),
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_ => new BronzeOre()
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};
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orepile.Amount = Utility.RandomMinMax(1, 10);
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orepile.ItemID = 0x19B9;
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PackItem(orepile);
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// TODO: skeleton
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}
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public AntLion(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an ant lion corpse";
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public override string DefaultName => "an ant lion";
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public override int GetAngerSound() => 0x5A;
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public override int GetIdleSound() => 0x5A;
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public override int GetAttackSound() => 0x164;
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public override int GetHurtSound() => 0x187;
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public override int GetDeathSound() => 0x1BA;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average, 2);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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