Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,71 +0,0 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class IceElemental : BaseCreature
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{
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[Constructible]
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public IceElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 161;
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BaseSoundID = 268;
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SetStr(156, 185);
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SetDex(96, 115);
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SetInt(171, 192);
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SetHits(94, 111);
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SetDamage(10, 21);
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SetDamageType(ResistanceType.Physical, 25);
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SetDamageType(ResistanceType.Cold, 75);
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.EvalInt, 10.5, 60.0);
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SetSkill(SkillName.Magery, 10.5, 60.0);
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SetSkill(SkillName.MagicResist, 30.1, 80.0);
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SetSkill(SkillName.Tactics, 70.1, 100.0);
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SetSkill(SkillName.Wrestling, 60.1, 100.0);
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Fame = 4000;
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Karma = -4000;
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VirtualArmor = 40;
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PackItem(new BlackPearl());
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PackReg(3);
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}
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public IceElemental(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an ice elemental corpse";
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public override string DefaultName => "an ice elemental";
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public override bool BleedImmune => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average, 2);
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AddLoot(LootPack.Gems, 2);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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