Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,112 +0,0 @@
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namespace Server.Mobiles
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{
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public class Succubus : BaseCreature
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{
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[Constructible]
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public Succubus() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 149;
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BaseSoundID = 0x4B0;
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SetStr(488, 620);
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SetDex(121, 170);
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SetInt(498, 657);
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SetHits(312, 353);
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SetDamage(18, 28);
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SetDamageType(ResistanceType.Physical, 75);
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SetDamageType(ResistanceType.Energy, 25);
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SetResistance(ResistanceType.Physical, 80, 90);
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SetResistance(ResistanceType.Fire, 70, 80);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 50, 60);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Magery, 99.1, 100.0);
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SetSkill(SkillName.Meditation, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 100.5, 150.0);
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SetSkill(SkillName.Tactics, 80.1, 90.0);
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SetSkill(SkillName.Wrestling, 80.1, 90.0);
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Fame = 24000;
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Karma = -24000;
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VirtualArmor = 80;
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}
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public Succubus(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a succubus corpse";
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public override string DefaultName => "a succubus";
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public override int Meat => 1;
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public override int TreasureMapLevel => 5;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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AddLoot(LootPack.MedScrolls, 2);
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}
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public void DrainLife()
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{
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IPooledEnumerable<Mobile> eable = GetMobilesInRange(2);
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foreach (Mobile m in eable)
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{
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if (m == this || !CanBeHarmful(m) ||
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!(m.Player || (m is BaseCreature creature &&
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(creature.Controlled || creature.Summoned || creature.Team != Team))))
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continue;
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DoHarmful(m);
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m.FixedParticles(0x374A, 10, 15, 5013, 0x496, 0, EffectLayer.Waist);
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m.PlaySound(0x231);
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// m.SendMessage( "You feel the life drain out of you!" );
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int toDrain = Utility.RandomMinMax(10, 40);
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Hits += toDrain;
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m.Damage(toDrain, this);
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}
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eable.Free();
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (Utility.RandomDouble() <= 0.1)
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DrainLife();
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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base.OnGotMeleeAttack(attacker);
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if (Utility.RandomDouble() <= 0.1)
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DrainLife();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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