Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,85 +0,0 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Guardian : BaseCreature
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{
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[Constructible]
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public Guardian() : base(AIType.AI_Archer, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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InitStats(100, 125, 25);
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Title = "the guardian";
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SpeechHue = Utility.RandomDyedHue();
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Hue = Race.Human.RandomSkinHue();
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if (Female = Utility.RandomBool())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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}
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new ForestOstard().Rider = this;
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PlateChest chest = new PlateChest();
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chest.Hue = 0x966;
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AddItem(chest);
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PlateArms arms = new PlateArms();
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arms.Hue = 0x966;
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AddItem(arms);
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PlateGloves gloves = new PlateGloves();
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gloves.Hue = 0x966;
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AddItem(gloves);
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PlateGorget gorget = new PlateGorget();
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gorget.Hue = 0x966;
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AddItem(gorget);
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PlateLegs legs = new PlateLegs();
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legs.Hue = 0x966;
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AddItem(legs);
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PlateHelm helm = new PlateHelm();
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helm.Hue = 0x966;
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AddItem(helm);
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Bow bow = new Bow();
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bow.Movable = false;
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bow.Crafter = this;
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bow.Quality = WeaponQuality.Exceptional;
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AddItem(bow);
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PackItem(new Arrow(250));
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PackGold(250, 500);
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Skills.Anatomy.Base = 120.0;
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Skills.Tactics.Base = 120.0;
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Skills.Archery.Base = 120.0;
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Skills.MagicResist.Base = 120.0;
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Skills.DetectHidden.Base = 100.0;
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}
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public Guardian(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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