Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,131 +0,0 @@
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using Server.Items;
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using Server.Misc;
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namespace Server.Mobiles
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{
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public class OrcCaptain : BaseCreature
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{
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[Constructible]
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public OrcCaptain() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("orc");
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Body = 7;
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BaseSoundID = 0x45A;
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SetStr(111, 145);
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SetDex(101, 135);
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SetInt(86, 110);
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SetHits(67, 87);
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SetDamage(5, 15);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 30, 35);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance(ResistanceType.Energy, 5, 10);
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SetSkill(SkillName.MagicResist, 70.1, 85.0);
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SetSkill(SkillName.Swords, 70.1, 95.0);
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SetSkill(SkillName.Tactics, 85.1, 100.0);
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 34;
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// TODO: Skull?
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switch (Utility.Random(7))
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{
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case 0:
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PackItem(new Arrow());
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break;
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case 1:
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PackItem(new Lockpick());
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break;
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case 2:
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PackItem(new Shaft());
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break;
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case 3:
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PackItem(new Ribs());
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break;
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case 4:
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PackItem(new Bandage());
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break;
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case 5:
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PackItem(new BeverageBottle(BeverageType.Wine));
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break;
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case 6:
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PackItem(new Jug(BeverageType.Cider));
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break;
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}
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if (Core.AOS)
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PackItem(Loot.RandomNecromancyReagent());
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}
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public OrcCaptain(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an orcish corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
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public override bool CanRummageCorpses => true;
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public override int Meat => 1;
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public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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// TODO: Check drop rate
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if (Utility.RandomDouble() < 0.05)
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c.DropItem(new StoutWhip());
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager, 2);
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}
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public override bool IsEnemy(Mobile m)
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{
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if (m.Player && m.FindItemOnLayer(Layer.Helm) is OrcishKinMask)
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return false;
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return base.IsEnemy(m);
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}
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public override void AggressiveAction(Mobile aggressor, bool criminal)
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{
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base.AggressiveAction(aggressor, criminal);
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Item item = aggressor.FindItemOnLayer(Layer.Helm);
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if (item is OrcishKinMask)
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{
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AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
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item.Delete();
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aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
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aggressor.PlaySound(0x307);
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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