Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,100 +0,0 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Zombie : BaseCreature
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{
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[Constructible]
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public Zombie() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 3;
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BaseSoundID = 471;
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SetStr(46, 70);
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SetDex(31, 50);
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SetInt(26, 40);
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SetHits(28, 42);
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SetDamage(3, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetSkill(SkillName.MagicResist, 15.1, 40.0);
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SetSkill(SkillName.Tactics, 35.1, 50.0);
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SetSkill(SkillName.Wrestling, 35.1, 50.0);
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Fame = 600;
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Karma = -600;
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VirtualArmor = 18;
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switch (Utility.Random(10))
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{
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case 0:
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PackItem(new LeftArm());
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break;
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case 1:
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PackItem(new RightArm());
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break;
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case 2:
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PackItem(new Torso());
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break;
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case 3:
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PackItem(new Bone());
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break;
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case 4:
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PackItem(new RibCage());
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break;
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case 5:
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PackItem(new RibCage());
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break;
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case 6:
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PackItem(new BonePile());
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break;
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case 7:
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PackItem(new BonePile());
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break;
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case 8:
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PackItem(new BonePile());
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break;
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case 9:
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PackItem(new BonePile());
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break;
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}
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}
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public Zombie(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a rotting corpse";
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public override string DefaultName => "a zombie";
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Regular;
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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