Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,77 +0,0 @@
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Rend : Reptalon
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{
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[Constructible]
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public Rend()
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{
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IsParagon = true;
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Hue = 0x455;
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SetStr(1261, 1284);
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SetDex(363, 384);
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SetInt(601, 642);
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SetHits(5176, 6100);
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SetDamage(26, 33);
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SetDamageType(ResistanceType.Physical, 100);
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SetDamageType(ResistanceType.Poison, 0);
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SetDamageType(ResistanceType.Energy, 0);
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SetResistance(ResistanceType.Physical, 75, 85);
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SetResistance(ResistanceType.Fire, 81, 94);
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SetResistance(ResistanceType.Cold, 46, 55);
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SetResistance(ResistanceType.Poison, 35, 44);
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SetResistance(ResistanceType.Energy, 45, 52);
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SetSkill(SkillName.Wrestling, 136.3, 150.3);
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SetSkill(SkillName.Tactics, 133.4, 141.4);
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SetSkill(SkillName.MagicResist, 90.9, 110.0);
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SetSkill(SkillName.Anatomy, 66.6, 72.0);
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Fame = 21000;
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Karma = -21000;
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}
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public Rend(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a Rend corpse";
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public override string DefaultName => "Rend";
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public override bool GivesMLMinorArtifact => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 3);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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if (Utility.RandomBool())
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return WeaponAbility.ParalyzingBlow;
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return WeaponAbility.BleedAttack;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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