Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,89 +0,0 @@
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namespace Server.Mobiles
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{
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public class CrystalVortex : BaseCreature
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{
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[Constructible]
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public CrystalVortex()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 0xD;
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Hue = 0x2B2;
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BaseSoundID = 0x107;
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SetStr(800, 900);
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SetDex(500, 600);
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SetInt(200);
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SetHits(350, 400);
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SetMana(0);
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SetDamage(15, 20);
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Cold, 50);
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SetDamageType(ResistanceType.Energy, 50);
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SetResistance(ResistanceType.Physical, 60, 80);
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SetResistance(ResistanceType.Fire, 0, 10);
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SetResistance(ResistanceType.Cold, 70, 80);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 60, 90);
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SetSkill(SkillName.MagicResist, 120.0);
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SetSkill(SkillName.Tactics, 120.0);
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SetSkill(SkillName.Wrestling, 120.0);
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Fame = 17000;
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Karma = -17000;
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PackArcaneScroll(0, 2);
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}
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public CrystalVortex(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a crystal vortex corpse";
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public override string DefaultName => "a crystal vortex";
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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// TODO: uncomment once added
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// AddLoot( LootPack.Parrot );
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}
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/*
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// TODO: uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if (Utility.RandomDouble() < 0.75)
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c.DropItem( new CrystallineFragments() );
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if (Utility.RandomDouble() < 0.06)
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c.DropItem( new JaggedCrystals() );
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}
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*/
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public override int GetAngerSound() => 0x15;
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public override int GetAttackSound() => 0x28;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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