Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,105 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Server.Mobiles
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{
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public class BladeSpirits : BaseCreature
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{
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[Constructible]
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public BladeSpirits()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6)
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{
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Body = 574;
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SetStr(150);
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SetDex(150);
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SetInt(100);
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SetHits(Core.SE ? 160 : 80);
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SetStam(250);
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SetMana(0);
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SetDamage(10, 14);
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SetDamageType(ResistanceType.Physical, 60);
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SetDamageType(ResistanceType.Poison, 20);
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SetDamageType(ResistanceType.Energy, 20);
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SetResistance(ResistanceType.Physical, 30, 40);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.MagicResist, 70.0);
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SetSkill(SkillName.Tactics, 90.0);
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SetSkill(SkillName.Wrestling, 90.0);
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Fame = 0;
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Karma = 0;
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VirtualArmor = 40;
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ControlSlots = Core.SE ? 2 : 1;
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}
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public BladeSpirits(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a blade spirit corpse";
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public override bool DeleteCorpseOnDeath => Core.AOS;
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public override bool IsHouseSummonable => true;
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public override double DispelDifficulty => 0.0;
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public override double DispelFocus => 20.0;
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public override string DefaultName => "a blade spirit";
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly) => (m.Str + m.Skills.Tactics.Value) / Math.Max(GetDistanceToSqrt(m), 1.0);
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public override int GetAngerSound() => 0x23A;
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public override int GetAttackSound() => 0x3B8;
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public override int GetHurtSound() => 0x23A;
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public override void OnThink()
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{
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if (Core.SE && Summoned)
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{
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IPooledEnumerable<Mobile> eable = GetMobilesInRange(5);
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List<Mobile> spiritsOrVortexes = eable
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.Where(m => (m is EnergyVortex || m is BladeSpirits) && ((BaseCreature)m).Summoned).ToList();
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eable.Free();
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while (spiritsOrVortexes.Count > 6)
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{
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int index = Utility.Random(spiritsOrVortexes.Count);
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Dispel(spiritsOrVortexes[index]);
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spiritsOrVortexes.RemoveAt(index);
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}
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}
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base.OnThink();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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