Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,69 +0,0 @@
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using Server.Misc;
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namespace Server.Mobiles
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{
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public class Lizardman : BaseCreature
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{
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[Constructible]
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public Lizardman() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("lizardman");
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Body = Utility.RandomList(35, 36);
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BaseSoundID = 417;
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SetStr(96, 120);
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SetDex(86, 105);
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SetInt(36, 60);
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SetHits(58, 72);
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SetDamage(5, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 25, 30);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Cold, 5, 10);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetSkill(SkillName.MagicResist, 35.1, 60.0);
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SetSkill(SkillName.Tactics, 55.1, 80.0);
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SetSkill(SkillName.Wrestling, 50.1, 70.0);
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 28;
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}
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public Lizardman(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a lizardman corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Lizardman;
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public override bool CanRummageCorpses => true;
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public override int Meat => 1;
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public override int Hides => 12;
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public override HideType HideType => HideType.Spined;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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// TODO: weapon
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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