Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,240 +0,0 @@
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using System;
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using System.Collections.Generic;
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using Server.Engines.Plants;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class RuneBeetle : BaseCreature
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{
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private static readonly Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
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[Constructible]
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public RuneBeetle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 244;
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SetStr(401, 460);
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SetDex(121, 170);
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SetInt(376, 450);
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SetHits(301, 360);
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SetDamage(15, 22);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Poison, 10);
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SetDamageType(ResistanceType.Energy, 70);
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SetResistance(ResistanceType.Physical, 40, 65);
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SetResistance(ResistanceType.Fire, 35, 50);
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SetResistance(ResistanceType.Cold, 35, 50);
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SetResistance(ResistanceType.Poison, 75, 95);
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SetResistance(ResistanceType.Energy, 40, 60);
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SetSkill(SkillName.EvalInt, 100.1, 125.0);
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SetSkill(SkillName.Magery, 100.1, 110.0);
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SetSkill(SkillName.Poisoning, 120.1, 140.0);
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SetSkill(SkillName.MagicResist, 95.1, 110.0);
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SetSkill(SkillName.Tactics, 78.1, 93.0);
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SetSkill(SkillName.Wrestling, 70.1, 77.5);
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Fame = 15000;
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Karma = -15000;
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if (Utility.RandomDouble() < .25)
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PackItem(Seed.RandomBonsaiSeed());
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switch (Utility.Random(10))
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{
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case 0:
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PackItem(new LeftArm());
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break;
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case 1:
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PackItem(new RightArm());
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break;
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case 2:
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PackItem(new Torso());
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break;
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case 3:
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PackItem(new Bone());
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break;
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case 4:
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PackItem(new RibCage());
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break;
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case 5:
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PackItem(new RibCage());
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break;
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case 6:
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PackItem(new BonePile());
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break;
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case 7:
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PackItem(new BonePile());
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break;
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case 8:
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PackItem(new BonePile());
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break;
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case 9:
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PackItem(new BonePile());
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break;
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}
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Tamable = true;
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ControlSlots = 3;
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MinTameSkill = 93.9;
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}
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public RuneBeetle(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a rune beetle corpse";
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public override string DefaultName => "a rune beetle";
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public override Poison PoisonImmune => Poison.Greater;
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public override Poison HitPoison => Poison.Greater;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override bool CanAngerOnTame => true;
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
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public override int GetAngerSound() => 0x4E8;
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public override int GetIdleSound() => 0x4E7;
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public override int GetAttackSound() => 0x4E6;
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public override int GetHurtSound() => 0x4E9;
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public override int GetDeathSound() => 0x4E5;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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AddLoot(LootPack.MedScrolls, 1);
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (Utility.RandomDouble() >= 0.05)
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return;
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/* Rune Corruption
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* Start cliloc: 1070846 "The creature magically corrupts your armor!"
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* Effect: All resistances -70 (lowest 0) for 5 seconds
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* End ASCII: "The corruption of your armor has worn off"
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*/
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if (m_Table.TryGetValue(defender, out ExpireTimer timer))
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{
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timer.DoExpire();
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defender.SendLocalizedMessage(1070845); // The creature continues to corrupt your armor!
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}
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else
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{
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defender.SendLocalizedMessage(1070846); // The creature magically corrupts your armor!
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}
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List<ResistanceMod> mods = new List<ResistanceMod>();
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if (Core.ML)
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{
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if (defender.PhysicalResistance > 0)
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mods.Add(new ResistanceMod(ResistanceType.Physical, -(defender.PhysicalResistance / 2)));
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if (defender.FireResistance > 0)
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mods.Add(new ResistanceMod(ResistanceType.Fire, -(defender.FireResistance / 2)));
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if (defender.ColdResistance > 0)
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mods.Add(new ResistanceMod(ResistanceType.Cold, -(defender.ColdResistance / 2)));
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if (defender.PoisonResistance > 0)
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mods.Add(new ResistanceMod(ResistanceType.Poison, -(defender.PoisonResistance / 2)));
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if (defender.EnergyResistance > 0)
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mods.Add(new ResistanceMod(ResistanceType.Energy, -(defender.EnergyResistance / 2)));
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}
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else
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{
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if (defender.PhysicalResistance > 0)
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mods.Add(new ResistanceMod(ResistanceType.Physical,
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defender.PhysicalResistance > 70 ? -70 : -defender.PhysicalResistance));
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if (defender.FireResistance > 0)
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mods.Add(new ResistanceMod(ResistanceType.Fire,
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defender.FireResistance > 70 ? -70 : -defender.FireResistance));
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if (defender.ColdResistance > 0)
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mods.Add(new ResistanceMod(ResistanceType.Cold,
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defender.ColdResistance > 70 ? -70 : -defender.ColdResistance));
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if (defender.PoisonResistance > 0)
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mods.Add(new ResistanceMod(ResistanceType.Poison,
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defender.PoisonResistance > 70 ? -70 : -defender.PoisonResistance));
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if (defender.EnergyResistance > 0)
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mods.Add(new ResistanceMod(ResistanceType.Energy,
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defender.EnergyResistance > 70 ? -70 : -defender.EnergyResistance));
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}
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for (int i = 0; i < mods.Count; ++i)
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defender.AddResistanceMod(mods[i]);
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defender.FixedEffect(0x37B9, 10, 5);
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timer = new ExpireTimer(defender, mods, TimeSpan.FromSeconds(5.0));
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timer.Start();
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m_Table[defender] = timer;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version < 1)
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for (int i = 0; i < Skills.Length; ++i)
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{
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Skills[i].Cap = Math.Max(100.0, Skills[i].Cap * 0.9);
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if (Skills[i].Base > Skills[i].Cap) Skills[i].Base = Skills[i].Cap;
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}
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}
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private class ExpireTimer : Timer
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{
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private readonly Mobile m_Mobile;
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private readonly List<ResistanceMod> m_Mods;
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public ExpireTimer(Mobile m, List<ResistanceMod> mods, TimeSpan delay) : base(delay)
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{
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m_Mobile = m;
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m_Mods = mods;
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Priority = TimerPriority.TwoFiftyMS;
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}
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public void DoExpire()
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{
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for (int i = 0; i < m_Mods.Count; ++i)
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m_Mobile.RemoveResistanceMod(m_Mods[i]);
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Stop();
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m_Table.Remove(m_Mobile);
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}
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protected override void OnTick()
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{
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m_Mobile.SendMessage("The corruption of your armor has worn off");
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DoExpire();
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}
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}
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}
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}
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