Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,56 +0,0 @@
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namespace Server.Mobiles
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{
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public class SummonedEarthElemental : BaseCreature
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{
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[Constructible]
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public SummonedEarthElemental() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 14;
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BaseSoundID = 268;
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SetStr(200);
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SetDex(70);
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SetInt(70);
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SetHits(180);
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SetDamage(14, 21);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 65, 75);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.MagicResist, 65.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 90.0);
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VirtualArmor = 34;
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ControlSlots = 2;
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}
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public SummonedEarthElemental(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an earth elemental corpse";
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "an earth elemental";
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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