Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,53 +0,0 @@
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Alchemist : BaseVendor
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{
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private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
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[Constructible]
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public Alchemist() : base("the alchemist")
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{
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SetSkill(SkillName.Alchemy, 85.0, 100.0);
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SetSkill(SkillName.TasteID, 65.0, 88.0);
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}
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public Alchemist(Serial serial) : base(serial)
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{
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}
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
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public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
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public override void InitSBInfo()
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{
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m_SBInfos.Add(new SBAlchemist());
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem(new Robe(Utility.RandomPinkHue()));
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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