Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,71 +0,0 @@
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namespace Server.Mobiles
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{
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public class GypsyAnimalTrainer : AnimalTrainer
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{
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[Constructible]
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public GypsyAnimalTrainer()
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{
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if (Utility.RandomBool())
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Title = "the gypsy animal trainer";
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else
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Title = "the gypsy animal herder";
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}
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public GypsyAnimalTrainer(Serial serial) : base(serial)
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{
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}
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public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
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public override int GetShoeHue() => 0;
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public override void InitOutfit()
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{
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base.InitOutfit();
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Item item = FindItemOnLayer(Layer.Pants);
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if (item != null)
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item.Hue = Utility.RandomBrightHue();
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item = FindItemOnLayer(Layer.OuterLegs);
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if (item != null)
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item.Hue = Utility.RandomBrightHue();
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item = FindItemOnLayer(Layer.InnerLegs);
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if (item != null)
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item.Hue = Utility.RandomBrightHue();
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item = FindItemOnLayer(Layer.OuterTorso);
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if (item != null)
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item.Hue = Utility.RandomBrightHue();
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item = FindItemOnLayer(Layer.InnerTorso);
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if (item != null)
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item.Hue = Utility.RandomBrightHue();
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item = FindItemOnLayer(Layer.Shirt);
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if (item != null)
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item.Hue = Utility.RandomBrightHue();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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