Adds assemblies config, fixes crash bugs. (#134)
This commit is contained in:
parent
0140eb73b4
commit
8ec166bcd0
3223 changed files with 191 additions and 191 deletions
|
|
@ -1,85 +0,0 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class GypsyBanker : Banker
|
||||
{
|
||||
[Constructible]
|
||||
public GypsyBanker() => Title = "the gypsy banker";
|
||||
|
||||
public GypsyBanker(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool IsActiveVendor => false;
|
||||
public override NpcGuild NpcGuild => NpcGuild.None;
|
||||
public override bool ClickTitle => false;
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
|
||||
switch (Utility.Random(4))
|
||||
{
|
||||
case 0:
|
||||
AddItem(new JesterHat(Utility.RandomBrightHue()));
|
||||
break;
|
||||
case 1:
|
||||
AddItem(new Bandana(Utility.RandomBrightHue()));
|
||||
break;
|
||||
case 2:
|
||||
AddItem(new SkullCap(Utility.RandomBrightHue()));
|
||||
break;
|
||||
}
|
||||
|
||||
Item item = FindItemOnLayer(Layer.Pants);
|
||||
|
||||
if (item != null)
|
||||
item.Hue = Utility.RandomBrightHue();
|
||||
|
||||
item = FindItemOnLayer(Layer.Shoes);
|
||||
|
||||
if (item != null)
|
||||
item.Hue = Utility.RandomBrightHue();
|
||||
|
||||
item = FindItemOnLayer(Layer.OuterLegs);
|
||||
|
||||
if (item != null)
|
||||
item.Hue = Utility.RandomBrightHue();
|
||||
|
||||
item = FindItemOnLayer(Layer.InnerLegs);
|
||||
|
||||
if (item != null)
|
||||
item.Hue = Utility.RandomBrightHue();
|
||||
|
||||
item = FindItemOnLayer(Layer.OuterTorso);
|
||||
|
||||
if (item != null)
|
||||
item.Hue = Utility.RandomBrightHue();
|
||||
|
||||
item = FindItemOnLayer(Layer.InnerTorso);
|
||||
|
||||
if (item != null)
|
||||
item.Hue = Utility.RandomBrightHue();
|
||||
|
||||
item = FindItemOnLayer(Layer.Shirt);
|
||||
|
||||
if (item != null)
|
||||
item.Hue = Utility.RandomBrightHue();
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue