Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,78 +0,0 @@
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class GypsyMaiden : BaseVendor
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{
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private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
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[Constructible]
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public GypsyMaiden() : base("the gypsy maiden")
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{
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}
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public GypsyMaiden(Serial serial) : base(serial)
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{
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}
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override bool GetGender() => true;
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public override void InitSBInfo()
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{
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m_SBInfos.Add(new SBProvisioner());
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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switch (Utility.Random(4))
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{
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case 0:
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AddItem(new JesterHat(Utility.RandomBrightHue()));
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break;
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case 1:
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AddItem(new Bandana(Utility.RandomBrightHue()));
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break;
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case 2:
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AddItem(new SkullCap(Utility.RandomBrightHue()));
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break;
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}
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if (Utility.RandomBool())
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AddItem(new HalfApron(Utility.RandomBrightHue()));
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Item item = FindItemOnLayer(Layer.Pants);
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if (item != null)
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item.Hue = Utility.RandomBrightHue();
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item = FindItemOnLayer(Layer.OuterLegs);
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if (item != null)
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item.Hue = Utility.RandomBrightHue();
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item = FindItemOnLayer(Layer.InnerLegs);
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if (item != null)
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item.Hue = Utility.RandomBrightHue();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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