Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,298 +0,0 @@
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using System;
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using System.Linq;
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using Server.Factions;
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using Server.Multis;
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using Server.Network;
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using Server.Spells;
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namespace Server.Items
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{
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public enum PlankSide
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{
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Port,
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Starboard
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}
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public class Plank : Item, ILockable
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{
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private Timer m_CloseTimer;
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public Plank(BaseBoat boat, PlankSide side, uint keyValue) : base(0x3EB1 + (int)side)
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{
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Boat = boat;
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Side = side;
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KeyValue = keyValue;
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Locked = true;
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Movable = false;
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}
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public Plank(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public BaseBoat Boat { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public PlankSide Side { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsOpen => ItemID == 0x3ED5 || ItemID == 0x3ED4 || ItemID == 0x3E84 || ItemID == 0x3E89;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Starboard => Side == PlankSide.Starboard;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Locked { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public uint KeyValue { get; set; }
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(Boat);
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writer.Write((int)Side);
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writer.Write(Locked);
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writer.Write(KeyValue);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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Boat = reader.ReadItem() as BaseBoat;
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Side = (PlankSide)reader.ReadInt();
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Locked = reader.ReadBool();
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KeyValue = reader.ReadUInt();
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if (Boat == null)
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Delete();
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break;
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}
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}
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if (IsOpen)
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{
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m_CloseTimer = new CloseTimer(this);
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m_CloseTimer.Start();
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}
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}
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public void SetFacing(Direction dir)
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{
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if (IsOpen)
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ItemID = dir switch
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{
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Direction.North => Starboard ? 0x3ED4 : 0x3ED5,
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Direction.East => Starboard ? 0x3E84 : 0x3E89,
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Direction.South => Starboard ? 0x3ED5 : 0x3ED4,
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Direction.West => Starboard ? 0x3E89 : 0x3E84,
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_ => ItemID
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};
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else
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ItemID = dir switch
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{
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Direction.North => Starboard ? 0x3EB2 : 0x3EB1,
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Direction.East => Starboard ? 0x3E85 : 0x3E8A,
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Direction.South => Starboard ? 0x3EB1 : 0x3EB2,
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Direction.West => Starboard ? 0x3E8A : 0x3E85,
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_ => ItemID
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};
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}
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public void Open()
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{
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if (IsOpen || Deleted)
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return;
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m_CloseTimer?.Stop();
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m_CloseTimer = new CloseTimer(this);
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m_CloseTimer.Start();
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ItemID = ItemID switch
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{
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0x3EB1 => 0x3ED5,
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0x3E8A => 0x3E89,
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0x3EB2 => 0x3ED4,
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0x3E85 => 0x3E84,
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_ => ItemID
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};
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Boat?.Refresh();
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}
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public override bool OnMoveOver(Mobile from)
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{
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if (IsOpen)
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{
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if (from is BaseFactionGuard)
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return false;
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if ((from.Direction & Direction.Running) != 0 || Boat?.Contains(from) == false)
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return true;
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Map map = Map;
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if (map == null)
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return false;
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int rx = 0, ry = 0;
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if (ItemID == 0x3ED4)
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rx = 1;
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else if (ItemID == 0x3ED5)
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rx = -1;
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else if (ItemID == 0x3E84)
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ry = 1;
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else if (ItemID == 0x3E89)
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ry = -1;
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for (int i = 1; i <= 6; ++i)
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{
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int x = X + i * rx;
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int y = Y + i * ry;
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int z;
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for (int j = -8; j <= 8; ++j)
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{
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z = from.Z + j;
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if (map.CanFit(x, y, z, 16, false, false) && !SpellHelper.CheckMulti(new Point3D(x, y, z), map) &&
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!Region.Find(new Point3D(x, y, z), map).IsPartOf<StrongholdRegion>())
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{
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if (i == 1 && j >= -2 && j <= 2)
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return true;
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from.Location = new Point3D(x, y, z);
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return false;
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}
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}
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z = map.GetAverageZ(x, y);
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if (map.CanFit(x, y, z, 16, false, false) && !SpellHelper.CheckMulti(new Point3D(x, y, z), map) &&
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!Region.Find(new Point3D(x, y, z), map).IsPartOf<StrongholdRegion>())
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{
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if (i == 1)
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return true;
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from.Location = new Point3D(x, y, z);
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return false;
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}
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}
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return true;
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}
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return false;
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}
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public bool CanClose() => Map != null && !Deleted && GetObjectsInRange(0).All(o => o == this);
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public void Close()
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{
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if (!IsOpen || !CanClose() || Deleted)
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return;
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m_CloseTimer?.Stop();
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m_CloseTimer = null;
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ItemID = ItemID switch
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{
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0x3ED5 => 0x3EB1,
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0x3E89 => 0x3E8A,
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0x3ED4 => 0x3EB2,
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0x3E84 => 0x3E85,
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_ => ItemID
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};
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Boat?.Refresh();
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}
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public override void OnDoubleClickDead(Mobile from)
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{
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OnDoubleClick(from);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (Boat == null)
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return;
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if (from.InRange(GetWorldLocation(), 8))
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{
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if (Boat.Contains(from))
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{
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if (IsOpen)
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Close();
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else
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Open();
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}
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else
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{
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if (!IsOpen)
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{
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if (!Locked)
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{
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Open();
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}
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else if (from.AccessLevel >= AccessLevel.GameMaster)
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x00,
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502502); // That is locked but your godly powers allow access
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Open();
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}
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else
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x00, 502503); // That is locked.
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}
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}
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else if (!Locked)
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{
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from.Location = new Point3D(X, Y, Z + 3);
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}
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else if (from.AccessLevel >= AccessLevel.GameMaster)
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x00,
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502502); // That is locked but your godly powers allow access
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from.Location = new Point3D(X, Y, Z + 3);
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}
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else
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x00, 502503); // That is locked.
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}
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}
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}
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}
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private class CloseTimer : Timer
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{
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private readonly Plank m_Plank;
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public CloseTimer(Plank plank) : base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0))
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{
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m_Plank = plank;
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Priority = TimerPriority.OneSecond;
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}
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protected override void OnTick()
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{
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m_Plank.Close();
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}
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}
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}
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}
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