Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,252 +0,0 @@
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using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Gumps;
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namespace Server.Multis
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{
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public class HouseSign : Item
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{
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public HouseSign(BaseHouse owner) : base(0xBD2)
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{
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Owner = owner;
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OriginalOwner = Owner.Owner;
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Movable = false;
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}
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public HouseSign(Serial serial) : base(serial)
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{
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}
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public BaseHouse Owner { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool RestrictDecay
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{
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get => Owner?.RestrictDecay == true;
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set
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{
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if (Owner != null)
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Owner.RestrictDecay = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile OriginalOwner { get; private set; }
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public bool GettingProperties { get; private set; }
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public string GetName() => Name ?? "An Unnamed House";
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if (Owner?.Deleted == false)
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Owner.Delete();
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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list.Add(1061638); // A House Sign
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1061639, Utility.FixHtml(GetName())); // Name: ~1_NAME~
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list.Add(1061640, Owner?.Owner == null ? "nobody" : Owner.Owner.Name); // Owner: ~1_OWNER~
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if (Owner != null)
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{
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list.Add(Owner.Public ? 1061641 : 1061642); // This House is Open to the Public : This is a Private Home
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GettingProperties = true;
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DecayLevel level = Owner.DecayLevel;
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GettingProperties = false;
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if (level == DecayLevel.DemolitionPending)
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{
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list.Add(1062497); // Demolition Pending
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}
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else if (level != DecayLevel.Ageless)
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{
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if (level == DecayLevel.Collapsed)
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level = DecayLevel.IDOC;
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list.Add(1062028, $"#{1043009 + (int)level}"); // Condition: This structure is ...
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}
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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if (Owner != null && BaseHouse.DecayEnabled && Owner.DecayPeriod != TimeSpan.Zero)
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{
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var message = Owner.DecayLevel switch
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{
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DecayLevel.Ageless => "ageless",
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DecayLevel.Fairly => "fairly worn",
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DecayLevel.Greatly => "greatly worn",
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DecayLevel.LikeNew => "like new",
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DecayLevel.Slightly => "slightly worn",
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DecayLevel.Somewhat => "somewhat worn",
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_ => "in danger of collapsing"
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};
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LabelTo(from, "This house is {0}.", message);
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}
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base.OnSingleClick(from);
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}
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public void ShowSign(Mobile m)
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{
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if (Owner != null)
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{
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if (Owner.IsFriend(m) && m.AccessLevel < AccessLevel.GameMaster)
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{
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if ((Core.ML && Owner.IsOwner(m)) || !Core.ML)
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Owner.RefreshDecay();
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if (!Core.AOS)
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m.SendLocalizedMessage(501293); // Welcome back to the house, friend!
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}
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if (Owner.IsAosRules)
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m.SendGump(new HouseGumpAOS(HouseGumpPageAOS.Information, m, Owner));
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else
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m.SendGump(new HouseGump(m, Owner));
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}
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}
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public void ClaimGump_Callback(Mobile from, bool okay)
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{
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if (okay && Owner != null && Owner.Owner == null && Owner.DecayLevel != DecayLevel.DemolitionPending)
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{
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bool canClaim = (Owner.CoOwners?.Count > 0 && Owner.IsCoOwner(from)) || Owner.IsFriend(from);
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if (canClaim && !BaseHouse.HasAccountHouse(from))
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{
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Owner.Owner = from;
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Owner.LastTraded = DateTime.UtcNow;
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}
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}
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ShowSign(from);
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}
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public override void OnDoubleClick(Mobile m)
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{
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if (Owner == null)
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return;
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if (m.AccessLevel < AccessLevel.GameMaster && Owner.Owner == null &&
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Owner.DecayLevel != DecayLevel.DemolitionPending)
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{
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bool canClaim = (Owner?.CoOwners.Count > 0 && Owner.IsCoOwner(m)) || Owner.IsFriend(m);
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if (canClaim && !BaseHouse.HasAccountHouse(m))
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m.SendGump(new WarningGump(501036, 32512, 1049719, 32512, 420, 280, okay => ClaimGump_Callback(m, okay)));
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}
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ShowSign(m);
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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if (!BaseHouse.NewVendorSystem || !from.Alive || Owner?.IsAosRules != true)
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return;
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if (Owner.AreThereAvailableVendorsFor(from))
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list.Add(new VendorsEntry(this));
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if (Owner.VendorInventories.Count > 0)
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list.Add(new ReclaimVendorInventoryEntry(this));
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(Owner);
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writer.Write(OriginalOwner);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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Owner = reader.ReadItem() as BaseHouse;
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OriginalOwner = reader.ReadMobile();
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break;
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}
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}
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if (Name == "a house sign")
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Name = null;
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}
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private class VendorsEntry : ContextMenuEntry
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{
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private readonly HouseSign m_Sign;
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public VendorsEntry(HouseSign sign) : base(6211) => m_Sign = sign;
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public override void OnClick()
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{
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Mobile from = Owner.From;
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if (!from.CheckAlive() || m_Sign.Deleted || m_Sign.Owner?.AreThereAvailableVendorsFor(from) != true)
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return;
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if (from.Map != m_Sign.Map || !from.InRange(m_Sign, 5))
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from.SendLocalizedMessage(
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1062429); // You must be within five paces of the house sign to use this option.
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else
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from.SendGump(new HouseGumpAOS(HouseGumpPageAOS.Vendors, from, m_Sign.Owner));
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}
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}
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private class ReclaimVendorInventoryEntry : ContextMenuEntry
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{
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private readonly HouseSign m_Sign;
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public ReclaimVendorInventoryEntry(HouseSign sign) : base(6213) => m_Sign = sign;
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public override void OnClick()
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{
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Mobile from = Owner.From;
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if (m_Sign.Deleted || m_Sign.Owner == null || m_Sign.Owner.VendorInventories.Count == 0 ||
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!from.CheckAlive())
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return;
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if (from.Map != m_Sign.Map || !from.InRange(m_Sign, 5))
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{
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from.SendLocalizedMessage(
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1062429); // You must be within five paces of the house sign to use this option.
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}
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else
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{
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from.CloseGump<VendorInventoryGump>();
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from.SendGump(new VendorInventoryGump(m_Sign.Owner, from));
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}
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}
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}
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}
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}
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