Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,70 +0,0 @@
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using System;
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namespace Server.Spells
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{
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public class SpellInfo
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{
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public SpellInfo(string name, string mantra, params Type[] regs) : this(name, mantra, 16, 0, 0, true, regs)
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{
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}
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public SpellInfo(string name, string mantra, bool allowTown, params Type[] regs) : this(name, mantra, 16, 0, 0,
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allowTown, regs)
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{
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}
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public SpellInfo(string name, string mantra, int action, params Type[] regs) : this(name, mantra, action, 0, 0, true,
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regs)
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{
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}
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public SpellInfo(string name, string mantra, int action, bool allowTown, params Type[] regs) : this(name, mantra,
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action, 0, 0, allowTown, regs)
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{
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}
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public SpellInfo(string name, string mantra, int action, int handEffect, params Type[] regs) : this(name, mantra,
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action, handEffect, handEffect, true, regs)
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{
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}
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public SpellInfo(string name, string mantra, int action, int handEffect, bool allowTown, params Type[] regs) : this(
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name, mantra, action, handEffect, handEffect, allowTown, regs)
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{
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}
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public SpellInfo(string name, string mantra, int action, int leftHandEffect, int rightHandEffect, bool allowTown,
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params Type[] regs)
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{
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Name = name;
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Mantra = mantra;
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Action = action;
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Reagents = regs;
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AllowTown = allowTown;
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LeftHandEffect = leftHandEffect;
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RightHandEffect = rightHandEffect;
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Amounts = new int[regs.Length];
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for (int i = 0; i < regs.Length; ++i)
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Amounts[i] = 1;
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}
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public int Action { get; set; }
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public bool AllowTown { get; set; }
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public int[] Amounts { get; set; }
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public string Mantra { get; set; }
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public string Name { get; set; }
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public Type[] Reagents { get; set; }
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public int LeftHandEffect { get; set; }
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public int RightHandEffect { get; set; }
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}
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}
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