Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,206 +0,0 @@
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using System;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Spells.Bushido
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{
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public class Evasion : SamuraiSpell
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{
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Evasion", null,
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-1,
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9002);
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private static readonly Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
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public Evasion(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.25);
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public override double RequiredSkill => 60.0;
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public override int RequiredMana => 10;
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public override bool CheckCast() => VerifyCast(Caster, true) && base.CheckCast();
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public static bool VerifyCast(Mobile caster, bool messages)
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{
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if (caster == null) // Sanity
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return false;
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if (!(caster.FindItemOnLayer(Layer.OneHanded) is BaseWeapon weap))
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weap = caster.FindItemOnLayer(Layer.TwoHanded) as BaseWeapon;
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if (weap != null)
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{
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if (Core.ML && caster.Skills[weap.Skill].Base < 50)
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{
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if (messages)
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caster.SendLocalizedMessage(
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1076206); // Your skill with your equipped weapon must be 50 or higher to use Evasion.
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return false;
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}
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}
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else if (!(caster.FindItemOnLayer(Layer.TwoHanded) is BaseShield))
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{
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if (messages)
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caster.SendLocalizedMessage(1062944); // You must have a weapon or a shield equipped to use this ability!
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return false;
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}
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if (!caster.CanBeginAction<Evasion>())
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{
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if (messages) caster.SendLocalizedMessage(501789); // You must wait before trying again.
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return false;
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}
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return true;
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}
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public static bool CheckSpellEvasion(Mobile defender)
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{
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if (!(defender.FindItemOnLayer(Layer.OneHanded) is BaseWeapon weap))
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weap = defender.FindItemOnLayer(Layer.TwoHanded) as BaseWeapon;
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if (Core.ML)
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{
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if (defender.Spell?.IsCasting == true) return false;
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if (weap != null)
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{
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if (defender.Skills[weap.Skill].Base < 50) return false;
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}
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else if (!(defender.FindItemOnLayer(Layer.TwoHanded) is BaseShield))
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{
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return false;
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}
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}
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if (IsEvading(defender) && BaseWeapon.CheckParry(defender))
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{
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defender.Emote("*evades*"); // Yes. Eew. Blame OSI.
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defender.FixedEffect(0x37B9, 10, 16);
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return true;
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}
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return false;
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}
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public override void OnBeginCast()
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{
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base.OnBeginCast();
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Caster.FixedEffect(0x37C4, 10, 7, 4, 3);
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}
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public override void OnCast()
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{
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if (CheckSequence())
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{
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Caster.SendLocalizedMessage(1063120); // You feel that you might be able to deflect any attack!
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Caster.FixedParticles(0x376A, 1, 20, 0x7F5, 0x960, 3, EffectLayer.Waist);
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Caster.PlaySound(0x51B);
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OnCastSuccessful(Caster);
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BeginEvasion(Caster);
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Caster.BeginAction<Evasion>();
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Timer.DelayCall(TimeSpan.FromSeconds(20.0), Caster.EndAction<Evasion>);
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}
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FinishSequence();
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}
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public static bool IsEvading(Mobile m) => m_Table.ContainsKey(m);
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public static TimeSpan GetEvadeDuration(Mobile m)
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{
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/* Evasion duration now scales with Bushido skill
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*
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* If the player has higher than GM Bushido, and GM Tactics and Anatomy, they get a 1 second bonus
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* Evasion duration range:
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* o 3-6 seconds w/o tactics/anatomy
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* o 6-7 seconds w/ GM+ Bushido and GM tactics/anatomy
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*/
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if (!Core.ML)
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return TimeSpan.FromSeconds(8.0);
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double seconds = 3;
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if (m.Skills.Bushido.Value > 60)
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seconds += (m.Skills.Bushido.Value - 60) / 20;
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if (m.Skills.Anatomy.Value >= 100.0 && m.Skills.Tactics.Value >= 100.0 && m.Skills.Bushido.Value > 100.0) // Bushido being HIGHER than 100 for bonus is intended
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seconds++;
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return TimeSpan.FromSeconds((int)seconds);
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}
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public static double GetParryScalar(Mobile m)
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{
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/* Evasion modifier to parry now scales with Bushido skill
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*
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* If the player has higher than GM Bushido, and at least GM Tactics and Anatomy, they get a bonus to their evasion modifier (10% bonus to the evasion modifier to parry NOT 10% to the final parry chance)
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*
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* Bonus modifier to parry range: (these are the ranges for the evasion modifier)
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* o 16-40% bonus w/o tactics/anatomy
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* o 42-50% bonus w/ GM+ bushido and GM tactics/anatomy
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*/
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if (!Core.ML)
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return 1.5;
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double bonus = 0;
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if (m.Skills.Bushido.Value >= 60)
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bonus += (m.Skills.Bushido.Value - 60) * .004 + 0.16;
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if (m.Skills.Anatomy.Value >= 100 && m.Skills.Tactics.Value >= 100 && m.Skills.Bushido.Value > 100) // Bushido being HIGHER than 100 for bonus is intended
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bonus += 0.10;
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return 1.0 + bonus;
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}
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public static void BeginEvasion(Mobile m)
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{
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m_Table.TryGetValue(m, out Timer timer);
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timer?.Stop();
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m_Table[m] = timer = new InternalTimer(m, GetEvadeDuration(m));
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timer.Start();
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}
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public static void EndEvasion(Mobile m)
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{
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if (m_Table.TryGetValue(m, out Timer timer))
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{
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timer.Stop();
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m_Table.Remove(m);
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}
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OnEffectEnd(m, typeof(Evasion));
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}
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private class InternalTimer : Timer
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{
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private readonly Mobile m_Mobile;
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public InternalTimer(Mobile m, TimeSpan delay)
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: base(delay)
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{
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m_Mobile = m;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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EndEvasion(m_Mobile);
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m_Mobile.SendLocalizedMessage(1063121); // You no longer feel that you could deflect any attack.
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}
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}
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}
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}
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