Adds assemblies config, fixes crash bugs. (#134)
This commit is contained in:
parent
0140eb73b4
commit
8ec166bcd0
3223 changed files with 191 additions and 191 deletions
|
|
@ -1,104 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Spells.Necromancy;
|
||||
|
||||
namespace Server.Spells.Chivalry
|
||||
{
|
||||
public class DispelEvilSpell : PaladinSpell
|
||||
{
|
||||
private static readonly SpellInfo m_Info = new SpellInfo(
|
||||
"Dispel Evil", "Dispiro Malas",
|
||||
-1,
|
||||
9002);
|
||||
|
||||
public DispelEvilSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
|
||||
{
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.25);
|
||||
|
||||
public override double RequiredSkill => 35.0;
|
||||
public override int RequiredMana => 10;
|
||||
public override int RequiredTithing => 10;
|
||||
public override int MantraNumber => 1060721; // Dispiro Malas
|
||||
public override bool BlocksMovement => false;
|
||||
|
||||
public override bool DelayedDamage => false;
|
||||
|
||||
public override void SendCastEffect()
|
||||
{
|
||||
Caster.FixedEffect(0x37C4, 10, 7, 4, 3); // At player
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if (CheckSequence())
|
||||
{
|
||||
Caster.PlaySound(0xF5);
|
||||
Caster.PlaySound(0x299);
|
||||
Caster.FixedParticles(0x37C4, 1, 25, 9922, 14, 3, EffectLayer.Head);
|
||||
|
||||
int dispelSkill = ComputePowerValue(2);
|
||||
|
||||
double chiv = Caster.Skills.Chivalry.Value;
|
||||
|
||||
IEnumerable<Mobile> targets = Caster.GetMobilesInRange(8)
|
||||
.Where(m => Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false));
|
||||
|
||||
foreach (Mobile m in targets)
|
||||
{
|
||||
if (m is BaseCreature bc)
|
||||
{
|
||||
if (bc.Summoned && !bc.IsAnimatedDead)
|
||||
{
|
||||
double dispelChance = (50.0 + 100 * (chiv - bc.DispelDifficulty) / (bc.DispelFocus * 2)) / 100;
|
||||
dispelChance *= dispelSkill / 100.0;
|
||||
|
||||
if (dispelChance > Utility.RandomDouble())
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042);
|
||||
Effects.PlaySound(m, m.Map, 0x201);
|
||||
|
||||
m.Delete();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
bool evil = !bc.Controlled && bc.Karma < 0;
|
||||
|
||||
if (evil)
|
||||
{
|
||||
// TODO: Is this right?
|
||||
double fleeChance = (100 - Math.Sqrt(m.Fame / 2.0)) * chiv * dispelSkill;
|
||||
fleeChance /= 1000000;
|
||||
|
||||
if (fleeChance > Utility.RandomDouble()) bc.BeginFlee(TimeSpan.FromSeconds(30.0));
|
||||
}
|
||||
}
|
||||
|
||||
TransformContext context = TransformationSpellHelper.GetContext(m);
|
||||
if (context?.Spell is NecromancerSpell) // Trees are not evil! TODO: OSI confirm?
|
||||
{
|
||||
// transformed ..
|
||||
|
||||
double drainChance = 0.5 * (Caster.Skills.Chivalry.Value / Math.Max(m.Skills.Necromancy.Value, 1));
|
||||
|
||||
if (drainChance > Utility.RandomDouble())
|
||||
{
|
||||
int drain = 5 * dispelSkill / 100;
|
||||
|
||||
m.Stam -= drain;
|
||||
m.Mana -= drain;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue