Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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@ -1,104 +0,0 @@
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using System;
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using System.Collections.Generic;
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using Server.Targeting;
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namespace Server.Spells.Fourth
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{
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public class ManaDrainSpell : MagerySpell, ISpellTargetingMobile
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{
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Mana Drain", "Ort Rel",
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215,
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9031,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.SpidersSilk);
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private static readonly HashSet<Mobile> m_Table = new HashSet<Mobile>();
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public ManaDrainSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Fourth;
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
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}
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private void AosDelay_Callback(Mobile m, int mana)
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{
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if (m.Alive && !m.IsDeadBondedPet)
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{
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m.Mana += mana;
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m.FixedEffect(0x3779, 10, 25);
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m.PlaySound(0x28E);
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}
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m_Table.Remove(m);
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}
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public void Target(Mobile m)
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{
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if (m == null)
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return;
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if (!Caster.CanSee(m))
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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else if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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SpellHelper.CheckReflect((int)Circle, Caster, ref m);
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m.Spell?.OnCasterHurt();
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m.Paralyzed = false;
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if (Core.AOS)
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{
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int toDrain = 40 + (int)(GetDamageSkill(Caster) - GetResistSkill(m));
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if (toDrain < 0)
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toDrain = 0;
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else if (toDrain > m.Mana)
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toDrain = m.Mana;
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if (m_Table.Contains(m))
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toDrain = 0;
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m.FixedParticles(0x3789, 10, 25, 5032, EffectLayer.Head);
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m.PlaySound(0x1F8);
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if (toDrain > 0)
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{
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m.Mana -= toDrain;
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m_Table.Add(m);
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Timer.DelayCall(TimeSpan.FromSeconds(5.0), () => AosDelay_Callback(m, toDrain));
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}
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}
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else
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{
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if (CheckResisted(m))
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m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
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else if (m.Mana >= 100)
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m.Mana -= Utility.Random(1, 100);
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else
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m.Mana -= Utility.Random(1, m.Mana);
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m.FixedParticles(0x374A, 10, 15, 5032, EffectLayer.Head);
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m.PlaySound(0x1F8);
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}
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HarmfulSpell(m);
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}
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FinishSequence();
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}
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public override double GetResistPercent(Mobile target) => 99.0;
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}
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}
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