Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
48
Projects/UOContent/Items/Armor/Bone/BoneArms.cs
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48
Projects/UOContent/Items/Armor/Bone/BoneArms.cs
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namespace Server.Items
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{
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[Flippable(0x144e, 0x1453)]
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public class BoneArms : BaseArmor
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{
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[Constructible]
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public BoneArms() : base(0x144E) => Weight = 2.0;
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public BoneArms(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 4;
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public override int BasePoisonResistance => 2;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits => 25;
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public override int InitMaxHits => 30;
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public override int AosStrReq => 55;
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public override int OldStrReq => 40;
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public override int OldDexBonus => -2;
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public override int ArmorBase => 30;
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public override int RevertArmorBase => 4;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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if (Weight == 1.0)
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Weight = 2.0;
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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48
Projects/UOContent/Items/Armor/Bone/BoneChest.cs
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48
Projects/UOContent/Items/Armor/Bone/BoneChest.cs
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@ -0,0 +1,48 @@
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namespace Server.Items
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{
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[Flippable(0x144f, 0x1454)]
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public class BoneChest : BaseArmor
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{
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[Constructible]
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public BoneChest() : base(0x144F) => Weight = 6.0;
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public BoneChest(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 4;
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public override int BasePoisonResistance => 2;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits => 25;
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public override int InitMaxHits => 30;
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public override int AosStrReq => 60;
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public override int OldStrReq => 40;
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public override int OldDexBonus => -6;
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public override int ArmorBase => 30;
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public override int RevertArmorBase => 11;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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if (Weight == 1.0)
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Weight = 6.0;
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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48
Projects/UOContent/Items/Armor/Bone/BoneGloves.cs
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48
Projects/UOContent/Items/Armor/Bone/BoneGloves.cs
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namespace Server.Items
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{
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[Flippable(0x1450, 0x1455)]
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public class BoneGloves : BaseArmor
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{
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[Constructible]
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public BoneGloves() : base(0x1450) => Weight = 2.0;
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public BoneGloves(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 4;
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public override int BasePoisonResistance => 2;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits => 25;
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public override int InitMaxHits => 30;
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public override int AosStrReq => 55;
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public override int OldStrReq => 40;
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public override int OldDexBonus => -1;
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public override int ArmorBase => 30;
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public override int RevertArmorBase => 2;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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if (Weight == 1.0)
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Weight = 2.0;
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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45
Projects/UOContent/Items/Armor/Bone/BoneLegs.cs
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45
Projects/UOContent/Items/Armor/Bone/BoneLegs.cs
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@ -0,0 +1,45 @@
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namespace Server.Items
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{
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[Flippable(0x1452, 0x1457)]
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public class BoneLegs : BaseArmor
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{
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[Constructible]
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public BoneLegs() : base(0x1452) => Weight = 3.0;
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public BoneLegs(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 4;
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public override int BasePoisonResistance => 2;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits => 25;
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public override int InitMaxHits => 30;
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public override int AosStrReq => 55;
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public override int OldStrReq => 40;
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public override int OldDexBonus => -4;
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public override int ArmorBase => 30;
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public override int RevertArmorBase => 7;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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