Adds assemblies config, fixes crash bugs. (#134)

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Kamron Batman 2020-05-09 12:55:56 -07:00 • committed by GitHub
parent 0140eb73b4
commit 8ec166bcd0
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3223 changed files with 191 additions and 191 deletions

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namespace Server.Items
{
public class DecorativePlateKabuto : BaseArmor
{
[Constructible]
public DecorativePlateKabuto() : base(0x2778) => Weight = 6.0;
public DecorativePlateKabuto(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 2;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 3;
public override int InitMinHits => 55;
public override int InitMaxHits => 75;
public override int AosStrReq => 70;
public override int OldStrReq => 70;
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x1c04, 0x1c05)]
public class FemalePlateChest : BaseArmor
{
[Constructible]
public FemalePlateChest() : base(0x1C04) => Weight = 4.0;
public FemalePlateChest(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq => 95;
public override int OldStrReq => 45;
public override int OldDexBonus => -5;
public override bool AllowMaleWearer => false;
public override int ArmorBase => 30;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 1.0)
Weight = 4.0;
}
}
}

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namespace Server.Items
{
// Is this a filler-type item? the clilocs don't match up and at a glacnce I can't find direct reference of it
[Flippable(0x2B6D, 0x3164)]
public class FemaleElvenPlateChest : BaseArmor
{
[Constructible]
public FemaleElvenPlateChest() : base(0x2B6D) => Weight = 8.0;
public FemaleElvenPlateChest(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq => 95;
public override int OldStrReq => 95;
public override bool AllowMaleWearer => false;
public override int ArmorBase => 30;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
public class HeavyPlateJingasa : BaseArmor
{
[Constructible]
public HeavyPlateJingasa() : base(0x2777) => Weight = 5.0;
public HeavyPlateJingasa(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 7;
public override int BaseFireResistance => 2;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 50;
public override int InitMaxHits => 70;
public override int AosStrReq => 55;
public override int OldStrReq => 55;
public override int ArmorBase => 4;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class LightPlateJingasa : BaseArmor
{
[Constructible]
public LightPlateJingasa() : base(0x2781) => Weight = 5.0;
public LightPlateJingasa(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 7;
public override int BaseFireResistance => 2;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 55;
public override int InitMaxHits => 60;
public override int AosStrReq => 55;
public override int OldStrReq => 55;
public override int ArmorBase => 4;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x1410, 0x1417)]
public class PlateArms : BaseArmor
{
[Constructible]
public PlateArms() : base(0x1410) => Weight = 5.0;
public PlateArms(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq => 80;
public override int OldStrReq => 40;
public override int OldDexBonus => -2;
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 1.0)
Weight = 5.0;
}
}
}

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namespace Server.Items
{
public class PlateBattleKabuto : BaseArmor
{
[Constructible]
public PlateBattleKabuto() : base(0x2785) => Weight = 6.0;
public PlateBattleKabuto(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 2;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 3;
public override int InitMinHits => 60;
public override int InitMaxHits => 65;
public override int AosStrReq => 70;
public override int OldStrReq => 70;
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x1415, 0x1416)]
public class PlateChest : BaseArmor
{
[Constructible]
public PlateChest() : base(0x1415) => Weight = 10.0;
public PlateChest(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq => 95;
public override int OldStrReq => 60;
public override int OldDexBonus => -8;
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 1.0)
Weight = 10.0;
}
}
}

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namespace Server.Items
{
public class PlateDo : BaseArmor
{
[Constructible]
public PlateDo() : base(0x277D) => Weight = 10.0;
public PlateDo(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 60;
public override int InitMaxHits => 70;
public override int AosStrReq => 85;
public override int OldStrReq => 85;
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x1414, 0x1418)]
public class PlateGloves : BaseArmor
{
[Constructible]
public PlateGloves() : base(0x1414) => Weight = 2.0;
public PlateGloves(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq => 70;
public override int OldStrReq => 30;
public override int OldDexBonus => -2;
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 1.0)
Weight = 2.0;
}
}
}

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namespace Server.Items
{
public class PlateGorget : BaseArmor
{
[Constructible]
public PlateGorget() : base(0x1413) => Weight = 2.0;
public PlateGorget(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq => 45;
public override int OldStrReq => 30;
public override int OldDexBonus => -1;
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class PlateHaidate : BaseArmor
{
[Constructible]
public PlateHaidate() : base(0x278D) => Weight = 7.0;
public PlateHaidate(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 55;
public override int InitMaxHits => 65;
public override int AosStrReq => 80;
public override int OldStrReq => 80;
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class PlateHatsuburi : BaseArmor
{
[Constructible]
public PlateHatsuburi() : base(0x2775) => Weight = 5.0;
public PlateHatsuburi(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 3;
public override int InitMinHits => 55;
public override int InitMaxHits => 75;
public override int AosStrReq => 65;
public override int OldStrReq => 65;
public override int ArmorBase => 4;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class PlateHiroSode : BaseArmor
{
[Constructible]
public PlateHiroSode() : base(0x2780) => Weight = 3.0;
public PlateHiroSode(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 55;
public override int InitMaxHits => 75;
public override int AosStrReq => 75;
public override int OldStrReq => 75;
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x1411, 0x141a)]
public class PlateLegs : BaseArmor
{
[Constructible]
public PlateLegs() : base(0x1411) => Weight = 7.0;
public PlateLegs(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq => 90;
public override int OldStrReq => 60;
public override int OldDexBonus => -6;
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class PlateMempo : BaseArmor
{
[Constructible]
public PlateMempo() : base(0x2779) => Weight = 3.0;
public PlateMempo(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 60;
public override int InitMaxHits => 70;
public override int AosStrReq => 50;
public override int OldStrReq => 50;
public override int ArmorBase => 4;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class PlateSuneate : BaseArmor
{
[Constructible]
public PlateSuneate() : base(0x2788) => Weight = 7.0;
public PlateSuneate(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 55;
public override int InitMaxHits => 65;
public override int AosStrReq => 80;
public override int OldStrReq => 80;
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class SmallPlateJingasa : BaseArmor
{
[Constructible]
public SmallPlateJingasa() : base(0x2784) => Weight = 5.0;
public SmallPlateJingasa(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 7;
public override int BaseFireResistance => 2;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 55;
public override int InitMaxHits => 60;
public override int AosStrReq => 55;
public override int OldStrReq => 55;
public override int ArmorBase => 4;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
public class StandardPlateKabuto : BaseArmor
{
[Constructible]
public StandardPlateKabuto() : base(0x2789) => Weight = 6.0;
public StandardPlateKabuto(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 2;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 3;
public override int InitMinHits => 60;
public override int InitMaxHits => 65;
public override int AosStrReq => 70;
public override int OldStrReq => 70;
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x2B6C, 0x3163)]
public class WoodlandArms : BaseArmor
{
[Constructible]
public WoodlandArms() : base(0x2B6C) => Weight = 5.0;
public WoodlandArms(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq => 80;
public override int OldStrReq => 80;
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override Race RequiredRace => Race.Elf;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x2B67, 0x315E)]
public class WoodlandChest : BaseArmor
{
[Constructible]
public WoodlandChest() : base(0x2B67) => Weight = 8.0;
public WoodlandChest(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq => 95;
public override int OldStrReq => 95;
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override Race RequiredRace => Race.Elf;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x2B6A, 0x3161)]
public class WoodlandGloves : BaseArmor
{
[Constructible]
public WoodlandGloves() : base(0x2B6A) => Weight = 2.0;
public WoodlandGloves(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq => 70;
public override int OldStrReq => 70;
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override Race RequiredRace => Race.Elf;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

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namespace Server.Items
{
[Flippable(0x2B69, 0x3160)]
public class WoodlandGorget : BaseArmor
{
[Constructible]
public WoodlandGorget() : base(0x2B69)
{
}
public WoodlandGorget(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq => 45;
public override int OldStrReq => 45;
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override Race RequiredRace => Race.Elf;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(1); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
if (version == 0)
Weight = -1;
}
}
}

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namespace Server.Items
{
[Flippable(0x2B6B, 0x3162)]
public class WoodlandLegs : BaseArmor
{
[Constructible]
public WoodlandLegs() : base(0x2B6B) => Weight = 8.0;
public WoodlandLegs(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq => 90;
public override int OldStrReq => 90;
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override Race RequiredRace => Race.Elf;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}