Adds assemblies config, fixes crash bugs. (#134)
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parent
0140eb73b4
commit
8ec166bcd0
3223 changed files with 191 additions and 191 deletions
625
Projects/UOContent/Items/Resources/Blacksmithing/Ore.cs
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625
Projects/UOContent/Items/Resources/Blacksmithing/Ore.cs
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@ -0,0 +1,625 @@
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using Server.Engines.Craft;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Items
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{
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public abstract class BaseOre : Item
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{
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private CraftResource m_Resource;
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public BaseOre(CraftResource resource, int amount = 1) : base(RandomSize())
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{
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Stackable = true;
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Amount = amount;
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Hue = CraftResources.GetHue(resource);
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m_Resource = resource;
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}
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public BaseOre(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => m_Resource;
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set
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{
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m_Resource = value;
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InvalidateProperties();
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}
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}
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public override int LabelNumber
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{
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get
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{
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if (m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite)
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return 1042845 + (m_Resource - CraftResource.DullCopper);
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return 1042853; // iron ore;
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}
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}
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public abstract BaseIngot GetIngot();
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write((int)m_Resource);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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case 0:
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{
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var info = reader.ReadInt() switch
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{
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0 => OreInfo.Iron,
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1 => OreInfo.DullCopper,
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2 => OreInfo.ShadowIron,
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3 => OreInfo.Copper,
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4 => OreInfo.Bronze,
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5 => OreInfo.Gold,
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6 => OreInfo.Agapite,
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7 => OreInfo.Verite,
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8 => OreInfo.Valorite,
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_ => null
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};
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m_Resource = CraftResources.GetFromOreInfo(info);
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break;
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}
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}
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}
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private static int RandomSize()
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{
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double rand = Utility.RandomDouble();
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if (rand < 0.12)
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return 0x19B7;
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if (rand < 0.18)
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return 0x19B8;
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if (rand < 0.25)
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return 0x19BA;
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return 0x19B9;
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}
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public override bool CanStackWith(Item dropped) =>
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dropped.Stackable && Stackable && dropped.GetType() == GetType() && dropped.Hue == Hue &&
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dropped.Name == Name && dropped.Amount + Amount <= 60000 && dropped != this;
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public override void AddNameProperty(ObjectPropertyList list)
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{
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if (Amount > 1)
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list.Add(1050039, "{0}\t#{1}", Amount, 1026583); // ~1_NUMBER~ ~2_ITEMNAME~
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else
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list.Add(1026583); // ore
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(m_Resource))
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{
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int num = CraftResources.GetLocalizationNumber(m_Resource);
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if (num > 0)
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list.Add(num);
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else
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list.Add(CraftResources.GetName(m_Resource));
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!Movable)
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return;
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if (RootParent is BaseCreature)
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{
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from.SendLocalizedMessage(500447); // That is not accessible
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}
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else if (from.InRange(GetWorldLocation(), 2))
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{
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from.SendLocalizedMessage(
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501971); // Select the forge on which to smelt the ore, or another pile of ore with which to combine it.
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from.Target = new InternalTarget(this);
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}
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else
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{
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from.SendLocalizedMessage(501976); // The ore is too far away.
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}
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}
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private class InternalTarget : Target
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{
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private readonly BaseOre m_Ore;
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public InternalTarget(BaseOre ore) : base(2, false, TargetFlags.None) => m_Ore = ore;
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private bool IsForge(object obj)
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{
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if (Core.ML && obj is Mobile mobile && mobile.IsDeadBondedPet)
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return false;
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if (obj.GetType().IsDefined(typeof(ForgeAttribute), false))
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return true;
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int itemID = 0;
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if (obj is Item item)
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itemID = item.ItemID;
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else if (obj is StaticTarget target)
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itemID = target.ItemID;
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return itemID == 4017 || (itemID >= 6522 && itemID <= 6569);
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Ore.Deleted)
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return;
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if (!from.InRange(m_Ore.GetWorldLocation(), 2))
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{
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from.SendLocalizedMessage(501976); // The ore is too far away.
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return;
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}
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if (targeted is BaseOre ore)
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{
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if (!ore.Movable) return;
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if (m_Ore == ore)
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{
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from.SendLocalizedMessage(501972); // Select another pile or ore with which to combine this.
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from.Target = new InternalTarget(ore);
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return;
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}
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if (ore.Resource != m_Ore.Resource)
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{
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from.SendLocalizedMessage(501979); // You cannot combine ores of different metals.
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return;
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}
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int worth = ore.Amount;
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if (ore.ItemID == 0x19B9)
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worth *= 8;
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else if (ore.ItemID == 0x19B7)
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worth *= 2;
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else
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worth *= 4;
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int sourceWorth = m_Ore.Amount;
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if (m_Ore.ItemID == 0x19B9)
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sourceWorth *= 8;
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else if (m_Ore.ItemID == 0x19B7)
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sourceWorth *= 2;
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else
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sourceWorth *= 4;
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worth += sourceWorth;
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int plusWeight = 0;
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int newID = ore.ItemID;
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if (ore.DefaultWeight != m_Ore.DefaultWeight)
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{
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if (ore.ItemID == 0x19B7 || m_Ore.ItemID == 0x19B7)
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{
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newID = 0x19B7;
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}
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else if (ore.ItemID == 0x19B9)
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{
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newID = m_Ore.ItemID;
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plusWeight = ore.Amount * 2;
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}
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else
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{
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plusWeight = m_Ore.Amount * 2;
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}
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}
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if ((ore.ItemID == 0x19B9 && worth > 120000) ||
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((ore.ItemID == 0x19B8 || ore.ItemID == 0x19BA) && worth > 60000) ||
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(ore.ItemID == 0x19B7 && worth > 30000))
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{
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from.SendLocalizedMessage(1062844); // There is too much ore to combine.
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return;
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}
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if (ore.RootParent is Mobile mobile &&
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plusWeight + mobile.Backpack.TotalWeight > mobile.Backpack.MaxWeight)
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{
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from.SendLocalizedMessage(501978); // The weight is too great to combine in a container.
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return;
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}
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ore.ItemID = newID;
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if (ore.ItemID == 0x19B9)
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ore.Amount = worth / 8;
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else if (ore.ItemID == 0x19B7)
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ore.Amount = worth / 2;
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else
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ore.Amount = worth / 4;
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m_Ore.Delete();
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return;
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}
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if (IsForge(targeted))
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{
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var difficulty = m_Ore.Resource switch
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{
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CraftResource.DullCopper => 65.0,
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CraftResource.ShadowIron => 70.0,
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CraftResource.Copper => 75.0,
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CraftResource.Bronze => 80.0,
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CraftResource.Gold => 85.0,
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CraftResource.Agapite => 90.0,
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CraftResource.Verite => 95.0,
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CraftResource.Valorite => 99.0,
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_ => 50.0
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};
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double minSkill = difficulty - 25.0;
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double maxSkill = difficulty + 25.0;
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if (difficulty > 50.0 && difficulty > from.Skills.Mining.Value)
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{
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from.SendLocalizedMessage(501986); // You have no idea how to smelt this strange ore!
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return;
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}
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if (m_Ore.ItemID == 0x19B7 && m_Ore.Amount < 2)
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{
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from.SendLocalizedMessage(
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501987); // There is not enough metal-bearing ore in this pile to make an ingot.
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return;
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}
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if (from.CheckTargetSkill(SkillName.Mining, targeted, minSkill, maxSkill))
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{
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int toConsume = m_Ore.Amount;
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if (toConsume <= 0)
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{
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from.SendLocalizedMessage(
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501987); // There is not enough metal-bearing ore in this pile to make an ingot.
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}
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else
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{
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if (toConsume > 30000)
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toConsume = 30000;
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int ingotAmount;
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if (m_Ore.ItemID == 0x19B7)
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{
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ingotAmount = toConsume / 2;
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if (toConsume % 2 != 0)
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--toConsume;
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}
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else if (m_Ore.ItemID == 0x19B9)
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{
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ingotAmount = toConsume * 2;
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}
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else
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{
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ingotAmount = toConsume;
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}
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BaseIngot ingot = m_Ore.GetIngot();
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ingot.Amount = ingotAmount;
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m_Ore.Consume(toConsume);
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from.AddToBackpack(ingot);
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// from.PlaySound( 0x57 );
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from.SendLocalizedMessage(
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501988); // You smelt the ore removing the impurities and put the metal in your backpack.
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}
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}
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else
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{
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if (m_Ore.Amount < 2)
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{
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if (m_Ore.ItemID == 0x19B9)
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m_Ore.ItemID = 0x19B8;
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else
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m_Ore.ItemID = 0x19B7;
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}
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else
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{
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m_Ore.Amount /= 2;
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}
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from.SendLocalizedMessage(
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501990); // You burn away the impurities but are left with less useable metal.
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}
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}
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}
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}
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}
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public class IronOre : BaseOre
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{
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[Constructible]
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public IronOre(int amount = 1) : base(CraftResource.Iron, amount)
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{
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}
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public IronOre(bool fixedSize) : this()
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{
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if (fixedSize)
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ItemID = 0x19B8;
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}
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public IronOre(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override BaseIngot GetIngot() => new IronIngot();
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}
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public class DullCopperOre : BaseOre
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{
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[Constructible]
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public DullCopperOre(int amount = 1) : base(CraftResource.DullCopper, amount)
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{
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}
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public DullCopperOre(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override BaseIngot GetIngot() => new DullCopperIngot();
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}
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public class ShadowIronOre : BaseOre
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{
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[Constructible]
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public ShadowIronOre(int amount = 1) : base(CraftResource.ShadowIron, amount)
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{
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}
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public ShadowIronOre(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override BaseIngot GetIngot() => new ShadowIronIngot();
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}
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public class CopperOre : BaseOre
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{
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[Constructible]
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public CopperOre(int amount = 1) : base(CraftResource.Copper, amount)
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{
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}
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public CopperOre(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override BaseIngot GetIngot() => new CopperIngot();
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}
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public class BronzeOre : BaseOre
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{
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[Constructible]
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public BronzeOre(int amount = 1) : base(CraftResource.Bronze, amount)
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{
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}
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public BronzeOre(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override BaseIngot GetIngot() => new BronzeIngot();
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}
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public class GoldOre : BaseOre
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{
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[Constructible]
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public GoldOre(int amount = 1) : base(CraftResource.Gold, amount)
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{
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}
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public GoldOre(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override BaseIngot GetIngot() => new GoldIngot();
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}
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public class AgapiteOre : BaseOre
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{
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[Constructible]
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public AgapiteOre(int amount = 1) : base(CraftResource.Agapite, amount)
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{
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}
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public AgapiteOre(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override BaseIngot GetIngot() => new AgapiteIngot();
|
||||
}
|
||||
|
||||
public class VeriteOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public VeriteOre(int amount = 1) : base(CraftResource.Verite, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public VeriteOre(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot() => new VeriteIngot();
|
||||
}
|
||||
|
||||
public class ValoriteOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public ValoriteOre(int amount = 1) : base(CraftResource.Valorite, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public ValoriteOre(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot() => new ValoriteIngot();
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue