Adds assemblies config, fixes crash bugs. (#134)
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3223 changed files with 191 additions and 191 deletions
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namespace Server.Items
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{
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public class NecromancerSpellbook : Spellbook
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{
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[Constructible]
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public NecromancerSpellbook(ulong content = 0) : base(content, 0x2253) => Layer = Core.ML ? Layer.OneHanded : Layer.Invalid;
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public NecromancerSpellbook(Serial serial) : base(serial)
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{
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}
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public override SpellbookType SpellbookType => SpellbookType.Necromancer;
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public override int BookOffset => 100;
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public override int BookCount => Core.SE ? 17 : 16;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && Core.ML)
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Layer = Layer.OneHanded;
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}
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}
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}
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