Adds assemblies config, fixes crash bugs. (#134)

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Kamron Batman 2020-05-09 12:55:56 -07:00 committed by GitHub
parent 0140eb73b4
commit 8ec166bcd0
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3223 changed files with 191 additions and 191 deletions

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using System;
using System.IO;
using Server.Regions;
namespace Server
{
public class TreasureRegion : BaseRegion
{
private const int Range = 5; // No house may be placed within 5 tiles of the treasure
public TreasureRegion(int x, int y, Map map) : base(null, map, DefaultPriority,
new Rectangle2D(x - Range, y - Range, 1 + Range * 2, 1 + Range * 2))
{
GoLocation = new Point3D(x, y, map.GetAverageZ(x, y));
Register();
}
public static void Initialize()
{
string filePath = Path.Combine(Core.BaseDirectory, "Data/treasure.cfg");
int i = 0, x = 0, y = 0;
if (File.Exists(filePath))
{
using StreamReader ip = new StreamReader(filePath);
string line;
while ((line = ip.ReadLine()) != null)
{
i++;
try
{
string[] split = line.Split(' ');
x = Convert.ToInt32(split[0]);
y = Convert.ToInt32(split[1]);
try
{
new TreasureRegion(x, y, Map.Felucca);
new TreasureRegion(x, y, Map.Trammel);
}
catch (Exception e)
{
Console.WriteLine("{0} {1} {2} {3}", i, x, y, e);
}
}
catch
{
Console.WriteLine("Warning: Error in Line '{0}' of Data/treasure.cfg", line);
}
}
}
}
public override bool AllowHousing(Mobile from, Point3D p) => false;
public override void OnEnter(Mobile m)
{
if (m.AccessLevel > AccessLevel.Player)
m.SendMessage("You have entered a protected treasure map area.");
}
public override void OnExit(Mobile m)
{
if (m.AccessLevel > AccessLevel.Player)
m.SendMessage("You have left a protected treasure map area.");
}
}
}