feat: Updates serialization to use MMF (considerable memory savings) (#1841)

### Summary
Updates the serialization strategy to use `MemoryMappedFile` instead of thick buffers. This has the benefit of being on-par with the current implementation (based on hardware/OS), however won't incur the double-memory issue.

> [!Important]
> **Developer Note**
> The `BinaryFileWriter` and `BinaryFileReader` has been removed in favor of `MemoryMapFileWriter` and `UnmanagedDataReader`
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Kamron Batman 2024-06-23 10:51:20 -07:00 committed by GitHub
parent 3b84c8052c
commit 8ec203f387
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27 changed files with 1271 additions and 941 deletions

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@ -1,3 +1,18 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Mobile.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
@ -2262,12 +2277,6 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
[CommandProperty(AccessLevel.GameMaster, readOnly: true)]
public DateTime Created { get; set; } = Core.Now;
[IgnoreDupe]
public long SavePosition { get; set; } = -1;
[IgnoreDupe]
public BufferWriter SaveBuffer { get; set; }
[IgnoreDupe]
[CommandProperty(AccessLevel.Counselor)]
public Serial Serial { get; }