Add DefaultName property to Mobiles & Items (#18)

This commit is contained in:
Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

View file

@ -8,14 +8,15 @@ namespace Server.Mobiles
[CorpseName( "a holy corpse" )]
public class HolyFamiliar : BaseCreature
{
public override bool IsDispellable { get { return false; } }
public override bool IsBondable { get { return false; } }
public override bool IsDispellable => false;
public override bool IsBondable => false;
public override string DefaultName => "a silver wolf";
[Constructible]
public HolyFamiliar()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a silver wolf";
Body = 100;
BaseSoundID = 0xE5;
@ -83,4 +84,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}