Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -86,13 +86,13 @@ namespace Server.Engines.MLQuests.Definitions
[QuesterName( "Kia (Bedlam)" )]
public class Kia : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool IsInvulnerable => true;
public override string DefaultName => "Kia";
[Constructible]
public Kia()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Kia";
Title = "the student";
Race = Race.Human;
BodyValue = 0x191;
@ -130,9 +130,11 @@ namespace Server.Engines.MLQuests.Definitions
[QuesterName( "Emerillo (Bedlam)" )]
public class Emerillo : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool IsInvulnerable => true;
public override string DefaultName => "Emerillo";
public override bool CanShout => true;
public override bool CanShout { get { return true; } }
public override void Shout( PlayerMobile pm )
{
MLQuestSystem.Tell( this, pm, 1074222 ); // Could I trouble you for some assistance?
@ -142,7 +144,6 @@ namespace Server.Engines.MLQuests.Definitions
public Emerillo()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Emerillo";
Title = "the cook";
Race = Race.Human;
BodyValue = 0x190;
@ -181,13 +182,13 @@ namespace Server.Engines.MLQuests.Definitions
public class Nythalia : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool IsInvulnerable => true;
public override string DefaultName => "Mythalia";
[Constructible]
public Nythalia()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Nythalia";
Title = "the student";
Race = Race.Human;
BodyValue = 0x191;