Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -86,13 +86,13 @@ namespace Server.Engines.MLQuests.Definitions
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[QuesterName( "Kia (Bedlam)" )]
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public class Kia : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool IsInvulnerable => true;
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public override string DefaultName => "Kia";
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[Constructible]
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public Kia()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Kia";
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Title = "the student";
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Race = Race.Human;
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BodyValue = 0x191;
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@ -130,9 +130,11 @@ namespace Server.Engines.MLQuests.Definitions
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[QuesterName( "Emerillo (Bedlam)" )]
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public class Emerillo : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool IsInvulnerable => true;
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public override string DefaultName => "Emerillo";
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public override bool CanShout => true;
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public override bool CanShout { get { return true; } }
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, 1074222 ); // Could I trouble you for some assistance?
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@ -142,7 +144,6 @@ namespace Server.Engines.MLQuests.Definitions
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public Emerillo()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Emerillo";
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Title = "the cook";
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Race = Race.Human;
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BodyValue = 0x190;
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@ -181,13 +182,13 @@ namespace Server.Engines.MLQuests.Definitions
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public class Nythalia : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool IsInvulnerable => true;
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public override string DefaultName => "Mythalia";
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[Constructible]
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public Nythalia()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Nythalia";
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Title = "the student";
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Race = Race.Human;
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BodyValue = 0x191;
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