Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -43,7 +43,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class ARockAndAHardPlace : MLQuest
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{
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public override Type NextQuest { get { return typeof( SympatheticMagic ); } }
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public ARockAndAHardPlace()
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{
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@ -65,7 +65,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class SympatheticMagic : MLQuest
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{
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public override Type NextQuest { get { return typeof( AlreadyDead ); } }
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public SympatheticMagic()
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{
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@ -85,7 +85,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class AlreadyDead : MLQuest
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{
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public override Type NextQuest { get { return typeof( Eureka ); } }
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public AlreadyDead()
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{
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@ -103,7 +103,7 @@ namespace Server.Engines.MLQuests.Definitions
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private class InternalObjective : CollectObjective
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{
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public override bool ShowDetailed { get { return false; } }
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public override bool ShowDetailed => false;
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public InternalObjective()
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: base( 10, typeof( Bone ), 1074963 ) // (10) workable samples
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@ -115,7 +115,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class Eureka : MLQuest
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{
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public override Type NextQuest { get { return typeof( SubContracting ); } }
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public Eureka()
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{
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@ -152,7 +152,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class SubContracting : MLQuest
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{
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public SubContracting()
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{
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@ -178,13 +178,13 @@ namespace Server.Engines.MLQuests.Definitions
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[QuesterName( "Jamal (near Blighted Grove)" )]
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public class Jamal : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool IsInvulnerable => true;
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public override string DefaultName => "Jamal";
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[Constructible]
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public Jamal()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.2, 0.4 )
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{
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Name = "Jamal";
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Title = "the Fisherman";
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Body = 400;
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Hue = Race.RandomSkinHue();
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@ -222,9 +222,10 @@ namespace Server.Engines.MLQuests.Definitions
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[QuesterName( "Iosep (Jhelom)" )]
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public class Iosep : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool IsInvulnerable => true;
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public override string DefaultName => "Iosep";
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public override bool CanShout { get { return true; } }
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, Utility.RandomList(
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@ -237,7 +238,6 @@ namespace Server.Engines.MLQuests.Definitions
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public Iosep()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.2, 0.4 )
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{
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Name = "Iosep";
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Title = "the Exporter";
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Body = 400;
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Hue = Race.RandomSkinHue();
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