Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -42,7 +42,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class Aemaeth2 : MLQuest
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{
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public Aemaeth2()
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{
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@ -110,13 +110,13 @@ namespace Server.Engines.MLQuests.Definitions
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public class Aurelia : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool IsInvulnerable => true;
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public override string DefaultName => "Aurelia";
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[Constructible]
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public Aurelia()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Aurelia";
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Title = "the Architect's Daughter";
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Race = Race.Human;
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BodyValue = 0x191;
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@ -160,13 +160,13 @@ namespace Server.Engines.MLQuests.Definitions
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[QuesterName( "Szandor" )]
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public class SkeletonOfSzandor : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool IsInvulnerable => true;
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public override string DefaultName => "Skeleton of Szandor";
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[Constructible]
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public SkeletonOfSzandor()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Skeleton of Szandor";
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Title = "the Late Architect";
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Hue = 0x83F2; // TODO: Random human hue? Why???
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Body = 0x32;
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