Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -42,7 +42,7 @@ namespace Server.Engines.MLQuests.Definitions
public class Aemaeth2 : MLQuest
{
public override bool IsChainTriggered { get { return true; } }
public override bool IsChainTriggered => true;
public Aemaeth2()
{
@ -110,13 +110,13 @@ namespace Server.Engines.MLQuests.Definitions
public class Aurelia : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool IsInvulnerable => true;
public override string DefaultName => "Aurelia";
[Constructible]
public Aurelia()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Aurelia";
Title = "the Architect's Daughter";
Race = Race.Human;
BodyValue = 0x191;
@ -160,13 +160,13 @@ namespace Server.Engines.MLQuests.Definitions
[QuesterName( "Szandor" )]
public class SkeletonOfSzandor : BaseCreature
{
public override bool IsInvulnerable { get { return true; } }
public override bool IsInvulnerable => true;
public override string DefaultName => "Skeleton of Szandor";
[Constructible]
public SkeletonOfSzandor()
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
Name = "Skeleton of Szandor";
Title = "the Late Architect";
Hue = 0x83F2; // TODO: Random human hue? Why???
Body = 0x32;