Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -121,10 +121,11 @@ namespace Server.Engines.MLQuests.Definitions
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public class Lissbet : BaseEscortable
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{
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public override bool StaticMLQuester { get { return true; } }
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public override bool InitialInnocent { get { return true; } }
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public override bool StaticMLQuester => true;
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public override bool InitialInnocent => true;
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public override string DefaultName => "Lissbet";
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public override bool CanShout { get { return true; } }
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, Utility.RandomList(
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@ -147,7 +148,7 @@ namespace Server.Engines.MLQuests.Definitions
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Hue = Utility.RandomSkinHue();
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Female = true;
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Body = 401;
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Name = "Lissbet";
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Title = "the flower girl";
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HairItemID = 0x203D;
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@ -183,14 +184,14 @@ namespace Server.Engines.MLQuests.Definitions
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public class GrandpaCharley : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool CanTeach { get { return true; } }
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public override bool IsInvulnerable => true;
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public override string DefaultName => "Grandpa Charley";
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public override bool CanTeach => true;
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[Constructible]
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public GrandpaCharley()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Grandpa Charley";
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Title = "the farmer";
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Body = 400;
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Hue = Race.RandomSkinHue();
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@ -235,9 +236,9 @@ namespace Server.Engines.MLQuests.Definitions
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[QuesterName( "Jelrice (Ilshenar)" )]
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public class Jelrice : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool CanShout { get { return true; } }
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public override bool IsInvulnerable => true;
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public override string DefaultName => "Jelrice";
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, 1074221 ); // Greetings! I have a small task for you good traveler.
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@ -247,7 +248,6 @@ namespace Server.Engines.MLQuests.Definitions
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public Jelrice()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Jelrice";
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Title = "the trader";
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Race = Race.Human;
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BodyValue = 0x191;
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@ -285,9 +285,9 @@ namespace Server.Engines.MLQuests.Definitions
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[QuesterName( "Yorus (Ilshenar)" )]
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public class Yorus : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool CanShout { get { return true; } }
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public override bool IsInvulnerable => true;
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public override string DefaultName => "Yorus";
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, 1074218 ); // Hey! I want to talk to you, now.
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@ -297,7 +297,6 @@ namespace Server.Engines.MLQuests.Definitions
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public Yorus()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Yorus";
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Title = "the tinker";
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Race = Race.Human;
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BodyValue = 0x190;
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