Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -43,10 +43,10 @@ namespace Server.Engines.MLQuests.Definitions
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[QuesterName( "Drithen (Umbra)" )]
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public class Drithen : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool CanTeach { get { return true; } }
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public override bool CanShout { get { return true; } }
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public override bool IsInvulnerable => true;
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public override bool CanTeach => true;
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public override string DefaultName => "Drithen";
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, 1074188 ); // Weakling! You are not up to the task I have.
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@ -56,7 +56,6 @@ namespace Server.Engines.MLQuests.Definitions
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public Drithen()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Drithen";
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Title = "the Fierce";
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Race = Race.Human;
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BodyValue = 0x190;
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